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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -13,7 +13,7 @@
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max_amount = 60
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attack_verb = list("hit", "bludgeoned", "whacked")
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/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob)
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/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob, params)
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..()
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if (istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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