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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -14,7 +14,7 @@
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// Since the sheetsnatcher was consolidated into weapon/storage/bag we now use
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// item/attackby() properly, making this unnecessary
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/*/obj/item/stack/sheet/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/*/obj/item/stack/sheet/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if (istype(W, /obj/item/weapon/storage/bag/sheetsnatcher))
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var/obj/item/weapon/storage/bag/sheetsnatcher/S = W
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if(!S.mode)
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