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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -36,7 +36,7 @@ RCD
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return
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attackby(obj/item/weapon/W, mob/user)
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attackby(obj/item/weapon/W, mob/user, params)
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..()
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if(istype(W, /obj/item/weapon/rcd_ammo))
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if((matter + 20) > 100)
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