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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -78,7 +78,7 @@
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usr << "<span class='warning'>Put the defibrillator on your back first!</span>"
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return
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/obj/item/weapon/defibrillator/attackby(obj/item/weapon/W, mob/user)
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/obj/item/weapon/defibrillator/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/stock_parts/cell))
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var/obj/item/weapon/stock_parts/cell/C = W
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if(bcell)
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@@ -231,7 +231,7 @@
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update_icon()
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return
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/obj/item/weapon/defibrillator/compact/combat/attackby(obj/item/weapon/W, mob/user)
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/obj/item/weapon/defibrillator/compact/combat/attackby(obj/item/weapon/W, mob/user, params)
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if(W == paddles)
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paddles.unwield()
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toggle_paddles()
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