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synced 2026-07-21 03:55:05 +01:00
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -21,7 +21,7 @@
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return
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attackby(obj/item/weapon/I as obj, mob/user as mob)
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attackby(obj/item/weapon/I as obj, mob/user as mob, params)
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..()
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if (istype(I, /obj/item/weapon/pen))
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var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
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@@ -74,7 +74,7 @@
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return
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attackby(var/obj/item/weapon/G as obj, var/mob/user as mob)
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attackby(var/obj/item/weapon/G as obj, var/mob/user as mob, params)
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if(istype(G, /obj/item/weapon/grab))
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if(!ismob(G:affecting))
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return
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@@ -38,7 +38,7 @@
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return
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attackby(obj/item/weapon/implantcase/C as obj, mob/user as mob)
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attackby(obj/item/weapon/implantcase/C as obj, mob/user as mob, params)
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..()
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if(istype(C, /obj/item/weapon/implantcase))
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if(!( src.case ))
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