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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -49,7 +49,7 @@
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user << "<span class='notice'>You have finished mopping!</span>"
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/obj/effect/attackby(obj/item/I, mob/user)
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/obj/effect/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/mop) || istype(I, /obj/item/weapon/soap))
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return
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..()
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