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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -13,7 +13,7 @@
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max_w_class = 3
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max_combined_w_class = 21
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/obj/item/weapon/storage/backpack/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/item/weapon/storage/backpack/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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playsound(src.loc, "rustle", 50, 1, -5)
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..()
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@@ -33,7 +33,7 @@
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..()
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return
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(crit_fail)
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user << "\red The Bluespace generator isn't working."
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return
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