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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -267,7 +267,7 @@ obj/item/weapon/twohanded/
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..()
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hitsound = 'sound/weapons/blade1.ogg'
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/obj/item/weapon/twohanded/dualsaber/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/item/weapon/twohanded/dualsaber/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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..()
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if(istype(W, /obj/item/device/multitool))
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if(hacked == 0)
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