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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -13,7 +13,7 @@
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coat = null
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update_icon()
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/obj/structure/coatrack/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/structure/coatrack/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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var/can_hang = 0
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for (var/T in allowed)
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if(istype(W,T))
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