Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things

This commit is contained in:
Markolie
2015-02-22 22:12:11 +01:00
parent aee4626ed9
commit 672305e034
456 changed files with 714 additions and 1182 deletions
+2 -2
View File
@@ -5,7 +5,7 @@
var/obj/item/weapon/airlock_electronics/circuit = null
var/state=0
/obj/structure/displaycase_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
/obj/structure/displaycase_frame/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
var/pstate=state
var/turf/T=get_turf(src)
switch(state)
@@ -162,7 +162,7 @@
return
/obj/structure/displaycase/attackby(obj/item/weapon/W as obj, mob/user as mob)
/obj/structure/displaycase/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/card))
var/obj/item/weapon/card/id/I=W
if(!check_access(I))