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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -142,7 +142,7 @@
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healthcheck()
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return
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/obj/structure/grille/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/structure/grille/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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user.changeNext_move(CLICK_CD_MELEE)
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if(iswirecutter(W))
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if(!shock(user, 100))
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