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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -15,7 +15,7 @@
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attack_paw(mob/user as mob)
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return src.attack_hand(usr)
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attackby(obj/item/weapon/grab/G as obj, mob/user as mob)
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attackby(obj/item/weapon/grab/G as obj, mob/user as mob, params)
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if(!istype(G, /obj/item/weapon/grab))
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return
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if(istype(G.affecting, /mob/living/carbon/monkey))
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