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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -104,7 +104,7 @@
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update()
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return
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/obj/structure/morgue/attackby(P as obj, mob/user as mob)
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/obj/structure/morgue/attackby(P as obj, mob/user as mob, params)
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if (istype(P, /obj/item/weapon/pen))
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var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
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if (user.get_active_hand() != P)
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@@ -278,7 +278,7 @@
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src.add_fingerprint(user)
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update()
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/obj/structure/crematorium/attackby(P as obj, mob/user as mob)
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/obj/structure/crematorium/attackby(P as obj, mob/user as mob, params)
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if (istype(P, /obj/item/weapon/pen))
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var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
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if (user.get_active_hand() != P)
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