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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -18,7 +18,7 @@
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pinned_target = null
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density = 1
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attackby(obj/item/W as obj, mob/user as mob)
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attackby(obj/item/W as obj, mob/user as mob, params)
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// Putting objects on the stake. Most importantly, targets
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if(pinned_target)
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return // get rid of that pinned target first!
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