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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -67,7 +67,7 @@
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break
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/obj/structure/transit_tube/station/attackby(obj/item/W, mob/user)
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/obj/structure/transit_tube/station/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/weapon/grab) && icon_state == "open")
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var/obj/item/weapon/grab/G = W
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if(ismob(G.affecting) && G.state >= GRAB_AGGRESSIVE)
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