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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -57,7 +57,7 @@ obj/structure/windoor_assembly/Destroy()
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return 1
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/obj/structure/windoor_assembly/attackby(obj/item/W as obj, mob/user as mob)
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/obj/structure/windoor_assembly/attackby(obj/item/W as obj, mob/user as mob, params)
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//I really should have spread this out across more states but thin little windoors are hard to sprite.
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add_fingerprint(user)
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switch(state)
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