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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -13,7 +13,7 @@
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return
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evidencebagEquip(I, user)
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/obj/item/weapon/evidencebag/attackby(obj/item/I, mob/user)
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/obj/item/weapon/evidencebag/attackby(obj/item/I, mob/user, params)
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if(evidencebagEquip(I, user))
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return 1
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