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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -119,7 +119,7 @@
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return 0
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(isassembly(W))
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var/obj/item/device/assembly/A = W
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if((!A.secured) && (!secured))
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