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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -130,7 +130,7 @@
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return
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/weapon/screwdriver))
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if(!a_left || !a_right)
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user << "\red BUG:Assembly part missing, please report this!"
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