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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -15,7 +15,7 @@
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..()
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return
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/obj/item/assembly/shock_kit/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/item/assembly/shock_kit/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/weapon/wrench) && !status)
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var/turf/T = loc
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if(ismob(T))
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