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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -22,7 +22,7 @@ var/prison_shuttle_timeleft = 0
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var/prison_break = 0
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attackby(I as obj, user as mob)
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attackby(I as obj, user as mob, params)
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return src.attack_hand(user)
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@@ -34,7 +34,7 @@ var/prison_shuttle_timeleft = 0
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return src.attack_hand(user)
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attackby(I as obj, user as mob)
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attackby(I as obj, user as mob, params)
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if(istype(I, /obj/item/tool/screwdriver))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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