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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -37,7 +37,7 @@
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return
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/obj/machinery/lapvend/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/machinery/lapvend/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(vendmode == 1)
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if(istype(W, /obj/item/weapon/card))
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var/obj/item/weapon/card/I = W
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