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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -246,7 +246,7 @@ mob/living/carbon/proc/handle_hallucinations()
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var/health = 100
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/obj/effect/fake_attacker/attackby(var/obj/item/weapon/P as obj, mob/living/user as mob)
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/obj/effect/fake_attacker/attackby(var/obj/item/weapon/P as obj, mob/living/user as mob, params)
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step_away(src,my_target,2)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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