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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -91,7 +91,7 @@
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else
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return ..()
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/obj/structure/closet/crate/secure/loot/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/structure/closet/crate/secure/loot/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(locked)
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if (istype(W, /obj/item/weapon/card/emag))
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user << "<span class='notice'>The crate unlocks!</span>"
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