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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -293,7 +293,7 @@
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src.updateUsrDialog()
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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var/load = 0
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if(istype(W, /obj/item/weapon/ore/))
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for(var/mob/O in viewers(user, null)) O.show_message(text("\blue [] loads [] into the [].", user, W, src), 1)
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