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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -16,7 +16,7 @@
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var/screen = 0
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/obj/item/weapon/paper_bundle/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/item/weapon/paper_bundle/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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..()
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var/obj/item/weapon/paper/P
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if(istype(W, /obj/item/weapon/paper))
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@@ -60,7 +60,7 @@
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if(istype(W, /obj/item/weapon/pen) || istype(W, /obj/item/toy/crayon))
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usr << browse("", "window=[name]") //Closes the dialog
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P = src[page]
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P.attackby(W, user)
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P.attackby(W, user, params)
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update_icon()
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