Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things

This commit is contained in:
Markolie
2015-02-22 22:12:11 +01:00
parent aee4626ed9
commit 672305e034
456 changed files with 714 additions and 1182 deletions
+3 -3
View File
@@ -1,6 +1,6 @@
// attach a wire to a power machine - leads from the turf you are standing on
/obj/machinery/power/attackby(obj/item/weapon/W, mob/user)
/obj/machinery/power/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/stack/cable_coil))
@@ -120,7 +120,7 @@
/obj/structure/cable/attack_tk(mob/user)
return
/obj/structure/cable/attackby(obj/item/W, mob/user)
/obj/structure/cable/attackby(obj/item/W, mob/user, params)
var/turf/T = src.loc
if(T.intact)
@@ -278,7 +278,7 @@
usr << "\blue You cannot do that."
..()
/obj/item/stack/cable_coil/attackby(obj/item/weapon/W, mob/user)
/obj/item/stack/cable_coil/attackby(obj/item/weapon/W, mob/user, params)
..()
if( istype(W, /obj/item/weapon/wirecutters) && src.amount > 1)
src.amount--