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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -1,6 +1,6 @@
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// attach a wire to a power machine - leads from the turf you are standing on
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/obj/machinery/power/attackby(obj/item/weapon/W, mob/user)
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/obj/machinery/power/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/stack/cable_coil))
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@@ -120,7 +120,7 @@
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/obj/structure/cable/attack_tk(mob/user)
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return
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/obj/structure/cable/attackby(obj/item/W, mob/user)
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/obj/structure/cable/attackby(obj/item/W, mob/user, params)
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var/turf/T = src.loc
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if(T.intact)
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@@ -278,7 +278,7 @@
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usr << "\blue You cannot do that."
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..()
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/obj/item/stack/cable_coil/attackby(obj/item/weapon/W, mob/user)
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/obj/item/stack/cable_coil/attackby(obj/item/weapon/W, mob/user, params)
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..()
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if( istype(W, /obj/item/weapon/wirecutters) && src.amount > 1)
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src.amount--
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