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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -76,7 +76,7 @@
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SNG.drain("CELL",src,H.wear_suit)
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return
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/obj/item/weapon/stock_parts/cell/attackby(obj/item/W, mob/user)
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/obj/item/weapon/stock_parts/cell/attackby(obj/item/W, mob/user, params)
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..()
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if(istype(W, /obj/item/weapon/reagent_containers/syringe))
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var/obj/item/weapon/reagent_containers/syringe/S = W
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