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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -58,7 +58,7 @@
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if(powernet && (powernet == control.powernet)) //update if we're still in the same powernet
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control.cdir = angle
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/obj/machinery/power/tracker/attackby(var/obj/item/weapon/W, var/mob/user)
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/obj/machinery/power/tracker/attackby(var/obj/item/weapon/W, var/mob/user, params)
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if(istype(W, /obj/item/weapon/crowbar))
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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