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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -149,7 +149,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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griefProtection()
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*/
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/obj/machinery/computer/rdconsole/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
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/obj/machinery/computer/rdconsole/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob, params)
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//Loading a disk into it.
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if(istype(D, /obj/item/weapon/disk))
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