diff --git a/html/changelog.html b/html/changelog.html index 0c3987a3edc..5214279f440 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -106,31 +106,6 @@

KasparoVy updated:

diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml index 5aac1440885..49c48046292 100644 --- a/html/changelogs/.all_changelog.yml +++ b/html/changelogs/.all_changelog.yml @@ -2660,55 +2660,6 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. wood - bugfix: Fixed windoor in witness stand facing the wrong way KasparoVy: - - tweak: Refactors markings. Now split into head, body and tail markings. - - tweak: Refactors morph again. Changes made while morphing are now reflected instantly - on your sprite. - - tweak: Darkens Vulpkanin and Tajara for improved colour fidelity. Species base - colour changed to compensate. Add 27 to R, G and B values if Vulp, 15 if Taj - to keep the same colour on your character. - - tweak: Darkens Vulpkanin facial fur patterns for improved colour fidelity. Add - 23 to the R, G and B values of your facial hair/head accessory to keep the same - colour on your character. - - tweak: Darkens Unathi frills and horns. Add 27 to the R, G and B values of your - frills and 21 for horns to keep the same colour on your character. - - tweak: Vulpkanin tails are now split-rendered. Tails overlap hair when facing - north, but are overlapped by hair when facing all other directions. No other - differences, only affects the fluffy husky tail. - - tweak: The heads of tiger markings have been isolated and can now be coloured - independently. - - tweak: Hair can now cover facial hair, and glasses are no longer covered by facial - hair and head accessories. Means that two-piece Vulpkanin facial fur patterns - won't almost entirely cover whatever glasses they're wearing. - - tweak: Tajaran head and facial hair have been darkened. Add 28 to the R, G and - B values of your Tajara head/facial hair to keep the same colour on your character. - - tweak: Vulpkanin head hair has been darkened. Refer to PR notes for darkening - factors. - - bugfix: Naked Humans and Skrell will no longer have exposed flesh poking out their - wrists when facing east or west. Male Humans now no longer lack a butt pixel - when facing east or west. - - bugfix: Mutated limbs now render correctly as soon as they're mutated. - - bugfix: Species with TAIL_OVERLAPPED will no longer wag tail at max speed when - facing north. - - bugfix: Species with TAIL_OVERLAPPED and body accessories won't crash the game - when they wag. - - bugfix: Tiger Head and Face markings adjusted so they don't look ugly on certain - species' ears. - - bugfix: Fixes issue where Unathi dorsal stripe didn't render. - - bugfix: Tajaran ears are no longer in their hair sprites, but on their actual - heads. - - bugfix: The adminbus body accessory now overrides the TAIL_OVERLAPPED flag and - will now be rendered correctly on a body regardless of species bodyflags. - - rscadd: Adds some head markings for Tajara and Vulpkanin. - - rscadd: Adds body markings for Tajara, Vulpkanin and Unathi. - - rscadd: Adds tail markings for Vox and Vulpkanin. - - rscadd: Adds 5 Tajaran hairstyles. - - rscadd: Adds a hairstyle for Humans, Unathi and Vulpkanin. - - rscadd: Adds secondary hair (head and facial) themes. Skrell can now colour their - tentacle cloths independently, the beads in the Tajaran/Hippie braid hairstyles - can be coloured and the same with the webbing in Unathi frills. Can be changed - at nanomirrors, via morph and CMA. - - rscadd: Adds alternate heads. Unathi can now choose a head with a sharp snout. - Can be changed via morph and CMA. - bugfix: Traitors with the Maroon objective will no longer succeed if their target is in a locker on the shuttle. - bugfix: Traitors with the Assassination objective will no longer fail if their