diff --git a/html/changelog.html b/html/changelog.html
index 0c3987a3edc..5214279f440 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -106,31 +106,6 @@
KasparoVy updated:
- - Refactors markings. Now split into head, body and tail markings.
- - Refactors morph again. Changes made while morphing are now reflected instantly on your sprite.
- - Darkens Vulpkanin and Tajara for improved colour fidelity. Species base colour changed to compensate. Add 27 to R, G and B values if Vulp, 15 if Taj to keep the same colour on your character.
- - Darkens Vulpkanin facial fur patterns for improved colour fidelity. Add 23 to the R, G and B values of your facial hair/head accessory to keep the same colour on your character.
- - Darkens Unathi frills and horns. Add 27 to the R, G and B values of your frills and 21 for horns to keep the same colour on your character.
- - Vulpkanin tails are now split-rendered. Tails overlap hair when facing north, but are overlapped by hair when facing all other directions. No other differences, only affects the fluffy husky tail.
- - The heads of tiger markings have been isolated and can now be coloured independently.
- - Hair can now cover facial hair, and glasses are no longer covered by facial hair and head accessories. Means that two-piece Vulpkanin facial fur patterns won't almost entirely cover whatever glasses they're wearing.
- - Tajaran head and facial hair have been darkened. Add 28 to the R, G and B values of your Tajara head/facial hair to keep the same colour on your character.
- - Vulpkanin head hair has been darkened. Refer to PR notes for darkening factors.
- - Naked Humans and Skrell will no longer have exposed flesh poking out their wrists when facing east or west. Male Humans now no longer lack a butt pixel when facing east or west.
- - Mutated limbs now render correctly as soon as they're mutated.
- - Species with TAIL_OVERLAPPED will no longer wag tail at max speed when facing north.
- - Species with TAIL_OVERLAPPED and body accessories won't crash the game when they wag.
- - Tiger Head and Face markings adjusted so they don't look ugly on certain species' ears.
- - Fixes issue where Unathi dorsal stripe didn't render.
- - Tajaran ears are no longer in their hair sprites, but on their actual heads.
- - The adminbus body accessory now overrides the TAIL_OVERLAPPED flag and will now be rendered correctly on a body regardless of species bodyflags.
- - Adds some head markings for Tajara and Vulpkanin.
- - Adds body markings for Tajara, Vulpkanin and Unathi.
- - Adds tail markings for Vox and Vulpkanin.
- - Adds 5 Tajaran hairstyles.
- - Adds a hairstyle for Humans, Unathi and Vulpkanin.
- - Adds secondary hair (head and facial) themes. Skrell can now colour their tentacle cloths independently, the beads in the Tajaran/Hippie braid hairstyles can be coloured and the same with the webbing in Unathi frills. Can be changed at nanomirrors, via morph and CMA.
- - Adds alternate heads. Unathi can now choose a head with a sharp snout. Can be changed via morph and CMA.
- Traitors with the Maroon objective will no longer succeed if their target is in a locker on the shuttle.
- Traitors with the Assassination objective will no longer fail if their target is assassinated/borged/debrained but on a Z-level greater than the derelict.
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index 5aac1440885..49c48046292 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -2660,55 +2660,6 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
wood
- bugfix: Fixed windoor in witness stand facing the wrong way
KasparoVy:
- - tweak: Refactors markings. Now split into head, body and tail markings.
- - tweak: Refactors morph again. Changes made while morphing are now reflected instantly
- on your sprite.
- - tweak: Darkens Vulpkanin and Tajara for improved colour fidelity. Species base
- colour changed to compensate. Add 27 to R, G and B values if Vulp, 15 if Taj
- to keep the same colour on your character.
- - tweak: Darkens Vulpkanin facial fur patterns for improved colour fidelity. Add
- 23 to the R, G and B values of your facial hair/head accessory to keep the same
- colour on your character.
- - tweak: Darkens Unathi frills and horns. Add 27 to the R, G and B values of your
- frills and 21 for horns to keep the same colour on your character.
- - tweak: Vulpkanin tails are now split-rendered. Tails overlap hair when facing
- north, but are overlapped by hair when facing all other directions. No other
- differences, only affects the fluffy husky tail.
- - tweak: The heads of tiger markings have been isolated and can now be coloured
- independently.
- - tweak: Hair can now cover facial hair, and glasses are no longer covered by facial
- hair and head accessories. Means that two-piece Vulpkanin facial fur patterns
- won't almost entirely cover whatever glasses they're wearing.
- - tweak: Tajaran head and facial hair have been darkened. Add 28 to the R, G and
- B values of your Tajara head/facial hair to keep the same colour on your character.
- - tweak: Vulpkanin head hair has been darkened. Refer to PR notes for darkening
- factors.
- - bugfix: Naked Humans and Skrell will no longer have exposed flesh poking out their
- wrists when facing east or west. Male Humans now no longer lack a butt pixel
- when facing east or west.
- - bugfix: Mutated limbs now render correctly as soon as they're mutated.
- - bugfix: Species with TAIL_OVERLAPPED will no longer wag tail at max speed when
- facing north.
- - bugfix: Species with TAIL_OVERLAPPED and body accessories won't crash the game
- when they wag.
- - bugfix: Tiger Head and Face markings adjusted so they don't look ugly on certain
- species' ears.
- - bugfix: Fixes issue where Unathi dorsal stripe didn't render.
- - bugfix: Tajaran ears are no longer in their hair sprites, but on their actual
- heads.
- - bugfix: The adminbus body accessory now overrides the TAIL_OVERLAPPED flag and
- will now be rendered correctly on a body regardless of species bodyflags.
- - rscadd: Adds some head markings for Tajara and Vulpkanin.
- - rscadd: Adds body markings for Tajara, Vulpkanin and Unathi.
- - rscadd: Adds tail markings for Vox and Vulpkanin.
- - rscadd: Adds 5 Tajaran hairstyles.
- - rscadd: Adds a hairstyle for Humans, Unathi and Vulpkanin.
- - rscadd: Adds secondary hair (head and facial) themes. Skrell can now colour their
- tentacle cloths independently, the beads in the Tajaran/Hippie braid hairstyles
- can be coloured and the same with the webbing in Unathi frills. Can be changed
- at nanomirrors, via morph and CMA.
- - rscadd: Adds alternate heads. Unathi can now choose a head with a sharp snout.
- Can be changed via morph and CMA.
- bugfix: Traitors with the Maroon objective will no longer succeed if their target
is in a locker on the shuttle.
- bugfix: Traitors with the Assassination objective will no longer fail if their