diff --git a/code/game/objects/effects/effect_system/effects_water.dm b/code/game/objects/effects/effect_system/effects_water.dm index be73848e2e7..82357c480cb 100644 --- a/code/game/objects/effects/effect_system/effects_water.dm +++ b/code/game/objects/effects/effect_system/effects_water.dm @@ -14,7 +14,7 @@ return 0 if(newloc.density) return 0 - .=..() + . = ..() /obj/effect/particle_effect/water/Bump(atom/A) if(reagents) diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm index 26388307a7d..bc1d13f7f18 100644 --- a/code/game/objects/items/weapons/grenades/chem_grenade.dm +++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm @@ -234,7 +234,7 @@ nadeassembly.HasProximity(AM) /obj/item/grenade/chem_grenade/Move() // prox sensors and infrared care about this - ..() + . = ..() if(nadeassembly) nadeassembly.process_movement() diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm index cf373931ea2..1aa58675359 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm @@ -33,7 +33,7 @@ qdel(src) /obj/structure/chair/Move(atom/newloc, direct) - ..() + . = ..() handle_rotation() /obj/structure/chair/attackby(obj/item/W as obj, mob/user as mob, params) diff --git a/code/modules/assembly/proximity.dm b/code/modules/assembly/proximity.dm index 761ad620d99..25caaed172c 100644 --- a/code/modules/assembly/proximity.dm +++ b/code/modules/assembly/proximity.dm @@ -91,7 +91,7 @@ holder.update_icon() /obj/item/assembly/prox_sensor/Move() - ..() + . = ..() sense() /obj/item/assembly/prox_sensor/holder_movement()