diff --git a/code/game/gamemodes/changeling/changeling.dm b/code/game/gamemodes/changeling/changeling.dm
index a4c25350e5f..d0ac848d905 100644
--- a/code/game/gamemodes/changeling/changeling.dm
+++ b/code/game/gamemodes/changeling/changeling.dm
@@ -140,7 +140,8 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
if(changeling.current.mind.assigned_role == "Clown")
to_chat(changeling.current, "You have evolved beyond your clownish nature, allowing you to wield weapons without harming yourself.")
changeling.current.mutations.Remove(CLUMSY)
-
+ var/datum/action/innate/toggle_clumsy/A = new
+ A.Grant(changeling.current)
var/obj_count = 1
for(var/datum/objective/objective in changeling.objectives)
to_chat(changeling.current, "Objective #[obj_count]: [objective.explanation_text]")
diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm
index 1423e9155b4..203607576b6 100644
--- a/code/game/gamemodes/cult/cult.dm
+++ b/code/game/gamemodes/cult/cult.dm
@@ -157,7 +157,8 @@ var/global/list/all_cults = list()
if(mob.mind.assigned_role == "Clown")
to_chat(mob, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
mob.mutations.Remove(CLUMSY)
-
+ var/datum/action/innate/toggle_clumsy/A = new
+ A.Grant(mob)
var/obj/item/paper/talisman/supply/T = new(mob)
var/list/slots = list (
"backpack" = slot_in_backpack,
diff --git a/code/game/gamemodes/devil/game_mode.dm b/code/game/gamemodes/devil/game_mode.dm
index 7b0be8e6e0f..f8b980f2dfd 100644
--- a/code/game/gamemodes/devil/game_mode.dm
+++ b/code/game/gamemodes/devil/game_mode.dm
@@ -39,6 +39,8 @@
if(devil_mind.assigned_role == "Clown")
to_chat(devil_mind.current, "Your infernal nature allows you to wield weapons without harming yourself.")
devil_mind.current.mutations.Remove(CLUMSY)
+ var/datum/action/innate/toggle_clumsy/A = new
+ A.Grant(devil_mind.current)
spawn(10)
devil_mind.devilinfo.update_hud()
if(issilicon(devil_mind.current))
diff --git a/code/game/gamemodes/revolution/revolution.dm b/code/game/gamemodes/revolution/revolution.dm
index ccf70a72173..7cab3de5aa1 100644
--- a/code/game/gamemodes/revolution/revolution.dm
+++ b/code/game/gamemodes/revolution/revolution.dm
@@ -122,7 +122,8 @@
if(mob.mind.assigned_role == "Clown")
to_chat(mob, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
mob.mutations.Remove(CLUMSY)
-
+ var/datum/action/innate/toggle_clumsy/A = new
+ A.Grant(mob)
var/obj/item/flash/T = new(mob)
var/obj/item/toy/crayon/spraycan/R = new(mob)
diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm
index 2c613e7cdb8..de7ce59eaa2 100644
--- a/code/game/gamemodes/traitor/traitor.dm
+++ b/code/game/gamemodes/traitor/traitor.dm
@@ -299,6 +299,9 @@
if(traitor_mob.mind.assigned_role == "Clown")
to_chat(traitor_mob, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
traitor_mob.mutations.Remove(CLUMSY)
+ var/datum/action/innate/toggle_clumsy/A = new
+ A.Grant(traitor_mob)
+
// find a radio! toolbox(es), backpack, belt, headset
var/obj/item/R = locate(/obj/item/pda) in traitor_mob.contents //Hide the uplink in a PDA if available, otherwise radio
diff --git a/code/game/gamemodes/vampire/vampire.dm b/code/game/gamemodes/vampire/vampire.dm
index c243b86ac70..18d36ad57f3 100644
--- a/code/game/gamemodes/vampire/vampire.dm
+++ b/code/game/gamemodes/vampire/vampire.dm
@@ -186,7 +186,8 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha
if(vampire.current.mind.assigned_role == "Clown")
to_chat(vampire.current, "Your lust for blood has allowed you to overcome your clumsy nature allowing you to wield weapons without harming yourself.")
vampire.current.mutations.Remove(CLUMSY)
-
+ var/datum/action/innate/toggle_clumsy/A = new
+ A.Grant(vampire.current)
var/obj_count = 1
for(var/datum/objective/objective in vampire.objectives)
to_chat(vampire.current, "Objective #[obj_count]: [objective.explanation_text]")
diff --git a/code/game/jobs/job/support.dm b/code/game/jobs/job/support.dm
index 38ef1b7fe32..fe5d7799582 100644
--- a/code/game/jobs/job/support.dm
+++ b/code/game/jobs/job/support.dm
@@ -253,6 +253,27 @@
if(!ismachine(H))
H.mutations.Add(COMIC)
+//action given to antag clowns
+/datum/action/innate/toggle_clumsy
+ name = "Toggle Clown Clumsy"
+ button_icon_state = "clown"
+
+/datum/action/innate/toggle_clumsy/Activate()
+ var/mob/living/carbon/human/H = owner
+ H.mutations.Add(CLUMSY)
+ active = TRUE
+ background_icon_state = "bg_spell"
+ UpdateButtonIcon()
+ to_chat(H, "You start acting clumsy to throw suspicions off. Focus again before using weapons.")
+
+/datum/action/innate/toggle_clumsy/Deactivate()
+ var/mob/living/carbon/human/H = owner
+ H.mutations.Remove(CLUMSY)
+ active = FALSE
+ background_icon_state = "bg_default"
+ UpdateButtonIcon()
+ to_chat(H, "You focus and can now use weapons regularly.")
+
/datum/job/mime
title = "Mime"
flag = MIME