diff --git a/code/game/gamemodes/blob/blobs/blob_mobs.dm b/code/game/gamemodes/blob/blobs/blob_mobs.dm index 34c717f11a8..57a2917d72c 100644 --- a/code/game/gamemodes/blob/blobs/blob_mobs.dm +++ b/code/game/gamemodes/blob/blobs/blob_mobs.dm @@ -182,6 +182,7 @@ pressure_resistance = 50 see_in_dark = 8 lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE + move_resist = MOVE_FORCE_OVERPOWERING /mob/living/simple_animal/hostile/blob/blobbernaut/Life(seconds, times_fired) if(stat != DEAD && (getBruteLoss() || getFireLoss())) // Heal on blob structures