mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
This commit is contained in:
@@ -68,8 +68,8 @@
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new /obj/item/clothing/under/lawyer/black(src)
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new /obj/item/clothing/under/lawyer/red(src)
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new /obj/item/clothing/under/lawyer/bluesuit(src)
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new /obj/item/clothing/suit/lawyer/bluejacket(src)
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||||
new /obj/item/clothing/suit/storage/lawyer/bluejacket(src)
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||||
new /obj/item/clothing/under/lawyer/purpsuit(src)
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||||
new /obj/item/clothing/suit/lawyer/purpjacket(src)
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new /obj/item/clothing/suit/storage/lawyer/purpjacket(src)
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/clothing/shoes/black(src)
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@@ -25,7 +25,7 @@
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new /obj/item/weapon/cartridge/ce(src)
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new /obj/item/device/radio/headset/heads/ce(src)
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new /obj/item/weapon/storage/toolbox/mechanical(src)
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new /obj/item/clothing/suit/hazardvest(src)
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new /obj/item/clothing/suit/storage/hazardvest(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/device/multitool(src)
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new /obj/item/device/flash(src)
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@@ -109,7 +109,7 @@
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new /obj/item/weapon/storage/toolbox/mechanical(src)
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// new /obj/item/weapon/cartridge/engineering(src)
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new /obj/item/device/radio/headset/headset_eng(src)
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new /obj/item/clothing/suit/hazardvest(src)
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new /obj/item/clothing/suit/storage/hazardvest(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/clothing/glasses/meson(src)
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new /obj/item/taperoll/engineering(src)
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@@ -73,19 +73,25 @@
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switch(pick("blue", "green", "purple"))
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if ("blue")
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new /obj/item/clothing/under/rank/medical/blue(src)
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new /obj/item/clothing/head/surgery/blue(src)
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if ("green")
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new /obj/item/clothing/under/rank/medical/green(src)
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new /obj/item/clothing/head/surgery/green(src)
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if ("purple")
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new /obj/item/clothing/under/rank/medical/purple(src)
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new /obj/item/clothing/head/surgery/purple(src)
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switch(pick("blue", "green", "purple"))
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if ("blue")
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new /obj/item/clothing/under/rank/medical/blue(src)
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new /obj/item/clothing/head/surgery/blue(src)
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if ("green")
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new /obj/item/clothing/under/rank/medical/green(src)
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new /obj/item/clothing/head/surgery/green(src)
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if ("purple")
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new /obj/item/clothing/under/rank/medical/purple(src)
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new /obj/item/clothing/head/surgery/purple(src)
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new /obj/item/clothing/under/rank/medical(src)
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new /obj/item/clothing/suit/labcoat(src)
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new /obj/item/clothing/suit/storage/labcoat(src)
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new /obj/item/clothing/shoes/white(src)
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// new /obj/item/weapon/cartridge/medical(src)
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new /obj/item/device/radio/headset/headset_med(src)
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@@ -114,7 +120,7 @@
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new /obj/item/clothing/suit/bio_suit/cmo(src)
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new /obj/item/clothing/head/bio_hood/cmo(src)
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new /obj/item/clothing/under/rank/chief_medical_officer(src)
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new /obj/item/clothing/suit/labcoat/cmo(src)
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new /obj/item/clothing/suit/storage/labcoat/cmo(src)
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new /obj/item/weapon/cartridge/cmo(src)
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new /obj/item/clothing/gloves/latex(src)
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new /obj/item/clothing/shoes/brown (src)
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@@ -12,7 +12,7 @@
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..()
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sleep(2)
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new /obj/item/clothing/under/rank/scientist(src)
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new /obj/item/clothing/suit/labcoat(src)
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new /obj/item/clothing/suit/storage/labcoat(src)
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new /obj/item/clothing/shoes/white(src)
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// new /obj/item/weapon/cartridge/signal/toxins(src)
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new /obj/item/device/radio/headset/headset_sci(src)
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@@ -38,7 +38,7 @@
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new /obj/item/clothing/suit/bio_suit/scientist(src)
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new /obj/item/clothing/head/bio_hood/scientist(src)
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new /obj/item/clothing/under/rank/research_director(src)
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new /obj/item/clothing/suit/labcoat(src)
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new /obj/item/clothing/suit/storage/labcoat(src)
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new /obj/item/weapon/cartridge/rd(src)
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||||
new /obj/item/clothing/shoes/white(src)
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||||
new /obj/item/clothing/gloves/latex(src)
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||||
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@@ -177,9 +177,9 @@
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sleep(2)
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new /obj/item/clothing/under/det(src)
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new /obj/item/clothing/suit/armor/det_suit(src)
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new /obj/item/clothing/suit/det_suit(src)
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new /obj/item/clothing/suit/forensics/blue(src)
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new /obj/item/clothing/suit/forensics/red(src)
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new /obj/item/clothing/suit/storage/det_suit(src)
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new /obj/item/clothing/suit/storage/forensics/blue(src)
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new /obj/item/clothing/suit/storage/forensics/red(src)
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new /obj/item/clothing/gloves/black(src)
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new /obj/item/clothing/head/det_hat(src)
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new /obj/item/clothing/shoes/brown(src)
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@@ -58,7 +58,7 @@
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/obj/structure/closet/emcloset/legacy/New()
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new /obj/item/weapon/tank/oxygen(src)
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new /obj/item/clothing/mask/gas(src)
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||||
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/*
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* Fire Closet
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*/
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@@ -109,7 +109,7 @@
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/obj/structure/closet/toolcloset/New()
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if(prob(40))
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new /obj/item/clothing/suit/hazardvest(src)
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new /obj/item/clothing/suit/storage/hazardvest(src)
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if(prob(70))
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new /obj/item/device/flashlight(src)
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if(prob(70))
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@@ -205,9 +205,9 @@
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new /obj/item/clothing/under/rank/scientist(src)
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new /obj/item/clothing/under/rank/scientist(src)
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new /obj/item/clothing/under/rank/scientist(src)
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||||
new /obj/item/clothing/suit/labcoat(src)
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new /obj/item/clothing/suit/labcoat(src)
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new /obj/item/clothing/suit/labcoat(src)
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||||
new /obj/item/clothing/suit/storage/labcoat(src)
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||||
new /obj/item/clothing/suit/storage/labcoat(src)
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||||
new /obj/item/clothing/suit/storage/labcoat(src)
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new /obj/item/clothing/shoes/white(src)
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||||
new /obj/item/clothing/shoes/white(src)
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||||
new /obj/item/clothing/shoes/white(src)
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||||
@@ -225,8 +225,8 @@
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/obj/structure/closet/wardrobe/robotics_black/New()
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new /obj/item/clothing/under/rank/roboticist(src)
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new /obj/item/clothing/under/rank/roboticist(src)
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new /obj/item/clothing/suit/labcoat(src)
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||||
new /obj/item/clothing/suit/labcoat(src)
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||||
new /obj/item/clothing/suit/storage/labcoat(src)
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||||
new /obj/item/clothing/suit/storage/labcoat(src)
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||||
new /obj/item/clothing/shoes/black(src)
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||||
new /obj/item/clothing/shoes/black(src)
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||||
return
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||||
@@ -242,8 +242,8 @@
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||||
new /obj/item/clothing/under/rank/chemist(src)
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new /obj/item/clothing/shoes/white(src)
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new /obj/item/clothing/shoes/white(src)
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||||
new /obj/item/clothing/suit/labcoat/chemist(src)
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||||
new /obj/item/clothing/suit/labcoat/chemist(src)
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||||
new /obj/item/clothing/suit/storage/labcoat/chemist(src)
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||||
new /obj/item/clothing/suit/storage/labcoat/chemist(src)
|
||||
return
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||||
|
||||
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||||
@@ -257,8 +257,8 @@
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||||
new /obj/item/clothing/under/rank/geneticist(src)
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||||
new /obj/item/clothing/shoes/white(src)
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||||
new /obj/item/clothing/shoes/white(src)
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||||
new /obj/item/clothing/suit/labcoat/genetics(src)
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||||
new /obj/item/clothing/suit/labcoat/genetics(src)
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||||
new /obj/item/clothing/suit/storage/labcoat/genetics(src)
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new /obj/item/clothing/suit/storage/labcoat/genetics(src)
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||||
return
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||||
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||||
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||||
@@ -272,8 +272,8 @@
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||||
new /obj/item/clothing/under/rank/virologist(src)
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new /obj/item/clothing/shoes/white(src)
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new /obj/item/clothing/shoes/white(src)
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||||
new /obj/item/clothing/suit/labcoat/virologist(src)
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new /obj/item/clothing/suit/labcoat/virologist(src)
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||||
new /obj/item/clothing/suit/storage/labcoat/virologist(src)
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new /obj/item/clothing/suit/storage/labcoat/virologist(src)
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||||
new /obj/item/clothing/mask/surgical(src)
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||||
new /obj/item/clothing/mask/surgical(src)
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return
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@@ -292,8 +292,8 @@
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new /obj/item/clothing/under/rank/medical/purple(src)
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new /obj/item/clothing/shoes/white(src)
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new /obj/item/clothing/shoes/white(src)
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new /obj/item/clothing/suit/labcoat(src)
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new /obj/item/clothing/suit/labcoat(src)
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new /obj/item/clothing/suit/storage/labcoat(src)
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new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
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||||
return
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@@ -24,4 +24,13 @@
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return attack_hand(user)
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/obj/structure/largecrate/mule
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icon_state = "mulecrate"
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icon_state = "mulecrate"
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/obj/structure/largecrate/lisa
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icon_state = "lisacrate"
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/obj/structure/largecrate/lisa/attackby(obj/item/weapon/W as obj, mob/user as mob) //ugly but oh well
|
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if(istype(W, /obj/item/weapon/crowbar))
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new /mob/living/simple_animal/corgi/Lisa(loc)
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..()
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@@ -144,9 +144,9 @@
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var/turf/T = get_turf(src)
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user.visible_message("[user] tightens some bolts on the wall.", "You tighten the bolts on the wall.")
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if(!mineral || mineral == "metal")
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T.ReplaceWithWall()
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T.ChangeTurf(/turf/simulated/wall)
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else
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T.ReplaceWithMineralWall(mineral)
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T.ChangeTurf(text2path("/turf/simulated/wall/mineral/[mineral]"))
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del(src)
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if( istype(W, /obj/item/weapon/weldingtool) )
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@@ -154,9 +154,9 @@
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if( WT:welding )
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var/turf/T = get_turf(src)
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if(!mineral)
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T.ReplaceWithWall()
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T.ChangeTurf(/turf/simulated/wall)
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else
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T.ReplaceWithMineralWall(mineral)
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T.ChangeTurf(text2path("/turf/simulated/wall/mineral/[mineral]"))
|
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if(mineral != "plasma")//Stupid shit keeps me from pushing the attackby() to plasma walls -Sieve
|
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T = get_turf(src)
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||||
T.attackby(W,user)
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@@ -167,9 +167,9 @@
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||||
if( istype(W, /obj/item/weapon/pickaxe/plasmacutter) )
|
||||
var/turf/T = get_turf(src)
|
||||
if(!mineral)
|
||||
T.ReplaceWithWall()
|
||||
T.ChangeTurf(/turf/simulated/wall)
|
||||
else
|
||||
T.ReplaceWithMineralWall(mineral)
|
||||
T.ChangeTurf(text2path("/turf/simulated/wall/mineral/[mineral]"))
|
||||
if(mineral != "plasma")
|
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T = get_turf(src)
|
||||
T.attackby(W,user)
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@@ -179,9 +179,9 @@
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else if (istype(W, /obj/item/weapon/pickaxe/diamonddrill))
|
||||
var/turf/T = get_turf(src)
|
||||
if(!mineral)
|
||||
T.ReplaceWithWall()
|
||||
T.ChangeTurf(/turf/simulated/wall)
|
||||
else
|
||||
T.ReplaceWithMineralWall(mineral)
|
||||
T.ChangeTurf(text2path("/turf/simulated/wall/mineral/[mineral]"))
|
||||
T = get_turf(src)
|
||||
T.attackby(W,user)
|
||||
del(src)
|
||||
@@ -189,9 +189,9 @@
|
||||
else if( istype(W, /obj/item/weapon/melee/energy/blade) )
|
||||
var/turf/T = get_turf(src)
|
||||
if(!mineral)
|
||||
T.ReplaceWithWall()
|
||||
T.ChangeTurf(/turf/simulated/wall)
|
||||
else
|
||||
T.ReplaceWithMineralWall(mineral)
|
||||
T.ChangeTurf(text2path("/turf/simulated/wall/mineral/[mineral]"))
|
||||
if(mineral != "plasma")
|
||||
T = get_turf(src)
|
||||
T.attackby(W,user)
|
||||
@@ -268,21 +268,21 @@
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
var/turf/T = get_turf(src)
|
||||
user.visible_message("[user] tightens some bolts on the r wall.", "You tighten the bolts on the wall.")
|
||||
T.ReplaceWithWall() //Intentionally makes a regular wall instead of an r-wall (no cheap r-walls for you).
|
||||
T.ChangeTurf(/turf/simulated/wall) //Intentionally makes a regular wall instead of an r-wall (no cheap r-walls for you).
|
||||
del(src)
|
||||
|
||||
if( istype(W, /obj/item/weapon/weldingtool) )
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if( WT.remove_fuel(0,user) )
|
||||
var/turf/T = get_turf(src)
|
||||
T.ReplaceWithWall()
|
||||
T.ChangeTurf(/turf/simulated/wall)
|
||||
T = get_turf(src)
|
||||
T.attackby(W,user)
|
||||
del(src)
|
||||
|
||||
else if( istype(W, /obj/item/weapon/pickaxe/plasmacutter) )
|
||||
var/turf/T = get_turf(src)
|
||||
T.ReplaceWithWall()
|
||||
T.ChangeTurf(/turf/simulated/wall)
|
||||
T = get_turf(src)
|
||||
T.attackby(W,user)
|
||||
del(src)
|
||||
@@ -290,14 +290,14 @@
|
||||
//DRILLING
|
||||
else if (istype(W, /obj/item/weapon/pickaxe/diamonddrill))
|
||||
var/turf/T = get_turf(src)
|
||||
T.ReplaceWithWall()
|
||||
T.ChangeTurf(/turf/simulated/wall)
|
||||
T = get_turf(src)
|
||||
T.attackby(W,user)
|
||||
del(src)
|
||||
|
||||
else if( istype(W, /obj/item/weapon/melee/energy/blade) )
|
||||
var/turf/T = get_turf(src)
|
||||
T.ReplaceWithWall()
|
||||
T.ChangeTurf(/turf/simulated/wall)
|
||||
T = get_turf(src)
|
||||
T.attackby(W,user)
|
||||
del(src)
|
||||
@@ -308,9 +308,8 @@
|
||||
active = 1
|
||||
for(var/mob/living/L in range(3,src))
|
||||
L.apply_effect(12,IRRADIATE,0)
|
||||
for(var/turf/simulated/wall/mineral/T in range(3,src))
|
||||
if(T.mineral == "uranium")
|
||||
T.radiate()
|
||||
for(var/turf/simulated/wall/mineral/uranium/T in range(3,src))
|
||||
T.radiate()
|
||||
last_event = world.time
|
||||
active = null
|
||||
return
|
||||
|
||||
@@ -73,6 +73,7 @@
|
||||
S.use(2)
|
||||
user << "\blue You create a false wall! Push on it to open or close the passage."
|
||||
new /obj/structure/falsewall (src.loc)
|
||||
del(src)
|
||||
else
|
||||
if(S.amount < 2) return ..()
|
||||
user << "\blue Now adding plating..."
|
||||
@@ -81,7 +82,7 @@
|
||||
S.use(2)
|
||||
user << "\blue You added the plating!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithWall()
|
||||
Tsrc.ChangeTurf(/turf/simulated/wall)
|
||||
for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
||||
P.layer = 1
|
||||
for(var/turf/simulated/wall/X in Tsrc.loc)
|
||||
@@ -95,6 +96,7 @@
|
||||
S.use(2)
|
||||
user << "\blue You create a false wall! Push on it to open or close the passage."
|
||||
new /obj/structure/falserwall (src.loc)
|
||||
del(src)
|
||||
else
|
||||
if (src.icon_state == "reinforced") //I cant believe someone would actually write this line of code...
|
||||
if(S.amount < 1) return ..()
|
||||
@@ -104,7 +106,7 @@
|
||||
S.use(1)
|
||||
user << "\blue Wall fully reinforced!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithRWall()
|
||||
Tsrc.ChangeTurf(/turf/simulated/wall)
|
||||
for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
||||
P.layer = 1
|
||||
for(var/turf/simulated/wall/r_wall/X in Tsrc.loc)
|
||||
@@ -128,6 +130,7 @@
|
||||
S.use(2)
|
||||
user << "\blue You create a false wall! Push on it to open or close the passage."
|
||||
new /obj/structure/falsewall/gold (src.loc)
|
||||
del(src)
|
||||
else
|
||||
if(S.amount < 2) return ..()
|
||||
user << "\blue Now adding plating..."
|
||||
@@ -136,7 +139,7 @@
|
||||
S.use(2)
|
||||
user << "\blue You added the plating!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithMineralWall("gold")
|
||||
Tsrc.ChangeTurf(/turf/simulated/wall/mineral/gold)
|
||||
for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
||||
P.layer = 1
|
||||
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
|
||||
@@ -150,6 +153,7 @@
|
||||
S.use(2)
|
||||
user << "\blue You create a false wall! Push on it to open or close the passage."
|
||||
new /obj/structure/falsewall/silver (src.loc)
|
||||
del(src)
|
||||
else
|
||||
if(S.amount < 2) return ..()
|
||||
user << "\blue Now adding plating..."
|
||||
@@ -158,7 +162,7 @@
|
||||
S.use(2)
|
||||
user << "\blue You added the plating!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithMineralWall("silver")
|
||||
Tsrc.ChangeTurf(/turf/simulated/wall/mineral/silver)
|
||||
for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
||||
P.layer = 1
|
||||
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
|
||||
@@ -172,6 +176,7 @@
|
||||
S.use(2)
|
||||
user << "\blue You create a false wall! Push on it to open or close the passage."
|
||||
new /obj/structure/falsewall/diamond (src.loc)
|
||||
del(src)
|
||||
else
|
||||
if(S.amount < 2) return ..()
|
||||
user << "\blue Now adding plating..."
|
||||
@@ -180,7 +185,7 @@
|
||||
S.use(2)
|
||||
user << "\blue You added the plating!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithMineralWall("diamond")
|
||||
Tsrc.ChangeTurf(/turf/simulated/wall/mineral/diamond)
|
||||
for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
||||
P.layer = 1
|
||||
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
|
||||
@@ -194,6 +199,7 @@
|
||||
S.use(2)
|
||||
user << "\blue You create a false wall! Push on it to open or close the passage."
|
||||
new /obj/structure/falsewall/uranium (src.loc)
|
||||
del(src)
|
||||
else
|
||||
if(S.amount < 2) return ..()
|
||||
user << "\blue Now adding plating..."
|
||||
@@ -202,7 +208,7 @@
|
||||
S.use(2)
|
||||
user << "\blue You added the plating!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithMineralWall("uranium")
|
||||
Tsrc.ChangeTurf(/turf/simulated/wall/mineral/uranium)
|
||||
for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
||||
P.layer = 1
|
||||
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
|
||||
@@ -216,6 +222,7 @@
|
||||
S.use(2)
|
||||
user << "\blue You create a false wall! Push on it to open or close the passage."
|
||||
new /obj/structure/falsewall/plasma (src.loc)
|
||||
del(src)
|
||||
else
|
||||
if(S.amount < 2) return ..()
|
||||
user << "\blue Now adding plating..."
|
||||
@@ -224,7 +231,7 @@
|
||||
S.use(2)
|
||||
user << "\blue You added the plating!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithMineralWall("plasma")
|
||||
Tsrc.ChangeTurf(/turf/simulated/wall/mineral/plasma)
|
||||
for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
||||
P.layer = 1
|
||||
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
|
||||
@@ -238,14 +245,16 @@
|
||||
S.use(2)
|
||||
user << "\blue You create a false wall! Push on it to open or close the passage."
|
||||
new /obj/structure/falsewall/clown (src.loc)
|
||||
del(src)
|
||||
else
|
||||
if(S.amount < 2) return ..()
|
||||
user << "\blue Now adding plating..."
|
||||
if (do_after(user,40))
|
||||
if(!src || !S || S.amount < 2) return
|
||||
S.use(2)
|
||||
user << "\blue You added the plating!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithMineralWall("clown")
|
||||
Tsrc.ChangeTurf(/turf/simulated/wall/mineral/clown)
|
||||
for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
||||
P.layer = 1
|
||||
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
|
||||
@@ -259,6 +268,7 @@
|
||||
S.use(2)
|
||||
user << "\blue You create a false wall! Push on it to open or close the passage."
|
||||
new /obj/structure/falsewall/sandstone (src.loc)
|
||||
del(src)
|
||||
else
|
||||
if(S.amount < 2) return ..()
|
||||
user << "\blue Now adding plating..."
|
||||
@@ -267,7 +277,7 @@
|
||||
S.use(2)
|
||||
user << "\blue You added the plating!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithMineralWall("sandstone")
|
||||
Tsrc.ChangeTurf(/turf/simulated/wall/mineral/sandstone)
|
||||
for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
||||
P.layer = 1
|
||||
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
|
||||
@@ -276,7 +286,6 @@
|
||||
return
|
||||
|
||||
add_hiddenprint(usr)
|
||||
del(src)
|
||||
|
||||
else if(istype(W, /obj/item/pipe))
|
||||
var/obj/item/pipe/P = W
|
||||
|
||||
@@ -1,192 +1,188 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/obj/structure/grille
|
||||
desc = "A piece of metal with evenly spaced gridlike holes in it. Blocks large object but lets small items, gas, or energy beams through. Strangely enough these grilles also lets meteors pass through them, whether they be small or huge station breaking death stones."
|
||||
desc = "A flimsy lattice of metal rods, with screws to secure it to the floor."
|
||||
name = "grille"
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "grille"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
anchored = 1
|
||||
flags = FPRINT | CONDUCT
|
||||
pressure_resistance = 5*ONE_ATMOSPHERE
|
||||
layer = 2.9
|
||||
explosion_resistance = 5
|
||||
var/health = 10
|
||||
var/destroyed = 0
|
||||
explosion_resistance = 5
|
||||
|
||||
|
||||
/obj/structure/grille/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if(prob(50))
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
if(prob(25))
|
||||
src.health -= 11
|
||||
healthcheck()
|
||||
return
|
||||
del(src)
|
||||
|
||||
/obj/structure/grille/blob_act()
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/structure/grille/meteorhit(var/obj/M)
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/structure/grille/Bumped(atom/user)
|
||||
if(ismob(user)) shock(user, 70)
|
||||
|
||||
|
||||
/obj/structure/grille/meteorhit(var/obj/M)
|
||||
if (M.icon_state == "flaming")
|
||||
src.health -= 2
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/grille/attack_hand(var/mob/user)
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("[user.name] kicks the [src.name].", \
|
||||
"You kick the [src.name].", \
|
||||
"You hear a noise")
|
||||
if((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
|
||||
src.health -= 5
|
||||
else if(!shock(user, 70))
|
||||
src.health -= 3
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/grille/attack_paw(var/mob/user)
|
||||
/obj/structure/grille/attack_paw(mob/user as mob)
|
||||
attack_hand(user)
|
||||
|
||||
/obj/structure/grille/attack_hand(mob/user as mob)
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
|
||||
"<span class='warning'>You kick [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
|
||||
/obj/structure/grille/attack_alien(var/mob/user)
|
||||
if (istype(usr, /mob/living/carbon/alien/larva)) return
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("[user.name] mangles the [src.name].", \
|
||||
"You mangle the [src.name].", \
|
||||
"You hear a noise")
|
||||
if(!shock(usr, 70))
|
||||
src.health -= 5
|
||||
if(shock(user, 70))
|
||||
return
|
||||
if((HULK in user.mutations) || (SUPRSTR in user.augmentations))
|
||||
health -= 5
|
||||
else
|
||||
health -= 3
|
||||
healthcheck()
|
||||
|
||||
/obj/structure/grille/attack_alien(mob/user as mob)
|
||||
if(istype(user, /mob/living/carbon/alien/larva)) return
|
||||
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("<span class='warning'>[user] mangles [src].</span>", \
|
||||
"<span class='warning'>You mangle [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
|
||||
if(!shock(user, 70))
|
||||
health -= 5
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/structure/grille/attack_metroid(var/mob/user)
|
||||
if(!istype(usr, /mob/living/carbon/metroid/adult)) return
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("[user.name] smashes against the [src.name].", \
|
||||
"You smash against the [src.name].", \
|
||||
"You hear a noise")
|
||||
src.health -= rand(2,3)
|
||||
/obj/structure/grille/attack_metroid(mob/user as mob)
|
||||
if(!istype(user, /mob/living/carbon/metroid/adult)) return
|
||||
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("<span class='warning'>[user] smashes against [src].</span>", \
|
||||
"<span class='warning'>You smash against [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
|
||||
health -= rand(2,3)
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/structure/grille/attack_animal(var/mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0) return
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
M.visible_message("[M.name] smashes against the [src.name].", \
|
||||
"You smash against the [src.name].", \
|
||||
"You hear a noise")
|
||||
src.health -= M.melee_damage_upper
|
||||
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
M.visible_message("<span class='warning'>[M] smashes against [src].</span>", \
|
||||
"<span class='warning'>You smash against [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
|
||||
health -= M.melee_damage_upper
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/grille/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0)) return 1
|
||||
if(istype(mover) && mover.checkpass(PASSGRILLE))
|
||||
return 1
|
||||
else
|
||||
if (istype(mover, /obj/item/projectile))
|
||||
if(istype(mover, /obj/item/projectile))
|
||||
return prob(30)
|
||||
else
|
||||
return !src.density
|
||||
return !density
|
||||
|
||||
/obj/structure/grille/bullet_act(var/obj/item/projectile/Proj)
|
||||
if(!Proj) return
|
||||
src.health -= Proj.damage*0.2
|
||||
healthcheck()
|
||||
return 0
|
||||
|
||||
/obj/structure/grille/attackby(obj/item/weapon/W, mob/user)
|
||||
/obj/structure/grille/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(iswirecutter(W))
|
||||
if(!shock(user, 100))
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
src.health = 0
|
||||
if(!destroyed)
|
||||
src.health = -100
|
||||
else if ((isscrewdriver(W)) && (istype(src.loc, /turf/simulated) || src.anchored))
|
||||
playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
new /obj/item/stack/rods(loc)
|
||||
del(src)
|
||||
else if((isscrewdriver(W)) && (istype(loc, /turf/simulated) || anchored))
|
||||
if(!shock(user, 90))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
src.anchored = !( src.anchored )
|
||||
user << (src.anchored ? "You have fastened the grille to the floor." : "You have unfastened the grill.")
|
||||
for(var/mob/O in oviewers())
|
||||
O << text("\red [user] [src.anchored ? "fastens" : "unfastens"] the grille.")
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
anchored = !anchored
|
||||
user.visible_message("<span class='notice'>[user] [anchored ? "fastens" : "unfastens"] the grille.</span>", \
|
||||
"<span class='notice'>You have [anchored ? "fastened the grille to" : "unfastened the grill from"] the floor.</span>")
|
||||
return
|
||||
|
||||
//window placing begin
|
||||
else if( istype(W,/obj/item/stack/sheet/rglass) || istype(W,/obj/item/stack/sheet/glass) )
|
||||
var/dir_to_set = 1
|
||||
if(src.loc == usr.loc)
|
||||
dir_to_set = usr.dir
|
||||
if(loc == user.loc)
|
||||
dir_to_set = user.dir
|
||||
else
|
||||
if( ( src.x == usr.x ) || (src.y == usr.y) ) //Only supposed to work for cardinal directions.
|
||||
if( src.x == usr.x )
|
||||
if( src.y > usr.y )
|
||||
if( ( x == user.x ) || (y == user.y) ) //Only supposed to work for cardinal directions.
|
||||
if( x == user.x )
|
||||
if( y > user.y )
|
||||
dir_to_set = 2
|
||||
else
|
||||
dir_to_set = 1
|
||||
else if( src.y == usr.y )
|
||||
if( src.x > usr.x )
|
||||
else if( y == user.y )
|
||||
if( x > user.x )
|
||||
dir_to_set = 8
|
||||
else
|
||||
dir_to_set = 4
|
||||
else
|
||||
usr << "\red You can't reach there.."
|
||||
user << "<span class='notice'>You can't reach.</span>"
|
||||
return //Only works for cardinal direcitons, diagonals aren't supposed to work like this.
|
||||
for(var/obj/structure/window/WINDOW in src.loc)
|
||||
for(var/obj/structure/window/WINDOW in loc)
|
||||
if(WINDOW.dir == dir_to_set)
|
||||
usr << "\red There is already a window facing this way there."
|
||||
user << "<span class='notice'>There is already a window facing this way there.</span>"
|
||||
return
|
||||
usr << "\blue You start placing the window"
|
||||
user << "<span class='notice'>You start placing the window.</span>"
|
||||
if(do_after(user,20))
|
||||
if(!src) return //Grille destroyed while waiting
|
||||
for(var/obj/structure/window/WINDOW in src.loc)
|
||||
for(var/obj/structure/window/WINDOW in loc)
|
||||
if(WINDOW.dir == dir_to_set)//checking this for a 2nd time to check if a window was made while we were waiting.
|
||||
usr << "\red There is already a window facing this way there."
|
||||
user << "<span class='notice'>There is already a window facing this way there.</span>"
|
||||
return
|
||||
var/obj/structure/window/WD
|
||||
if(istype(W,/obj/item/stack/sheet/rglass))
|
||||
WD = new/obj/structure/window(src.loc,1) //reinforced window
|
||||
WD = new/obj/structure/window(loc,1) //reinforced window
|
||||
else
|
||||
WD = new/obj/structure/window(src.loc,0) //normal window
|
||||
WD = new/obj/structure/window(loc,0) //normal window
|
||||
WD.dir = dir_to_set
|
||||
WD.ini_dir = dir_to_set
|
||||
WD.anchored = 0
|
||||
WD.state = 0
|
||||
var/obj/item/stack/ST = W
|
||||
ST.use(1)
|
||||
usr << "\blue You place the [WD] on the [src]"
|
||||
user << "<span class='notice'>You place the [WD] on [src].</span>"
|
||||
return
|
||||
//window placing end
|
||||
|
||||
else if(istype(W, /obj/item/weapon/shard))
|
||||
src.health -= W.force * 0.1
|
||||
health -= W.force * 0.1
|
||||
else if(!shock(user, 70))
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
switch(W.damtype)
|
||||
if("fire")
|
||||
src.health -= W.force
|
||||
health -= W.force
|
||||
if("brute")
|
||||
src.health -= W.force * 0.1
|
||||
src.healthcheck()
|
||||
health -= W.force * 0.1
|
||||
healthcheck()
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/grille/proc/healthcheck()
|
||||
if (src.health <= 0)
|
||||
if (!( src.destroyed ))
|
||||
src.icon_state = "brokengrille"
|
||||
src.density = 0
|
||||
src.destroyed = 1
|
||||
new /obj/item/stack/rods( src.loc )
|
||||
if(health <= 0)
|
||||
if(!destroyed)
|
||||
icon_state = "brokengrille"
|
||||
density = 0
|
||||
destroyed = 1
|
||||
new /obj/item/stack/rods(loc)
|
||||
|
||||
else
|
||||
if (src.health <= -10.0)
|
||||
new /obj/item/stack/rods( src.loc )
|
||||
//SN src = null
|
||||
if(health <= -6)
|
||||
new /obj/item/stack/rods(loc)
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
@@ -194,17 +190,17 @@
|
||||
// shock user with probability prb (if all connections & power are working)
|
||||
// returns 1 if shocked, 0 otherwise
|
||||
|
||||
/obj/structure/grille/proc/shock(mob/user, prb)
|
||||
/obj/structure/grille/proc/shock(mob/user as mob, prb)
|
||||
if(!anchored || destroyed) // anchored/destroyed grilles are never connected
|
||||
return 0
|
||||
if(!prob(prb))
|
||||
return 0
|
||||
if(!in_range(src, usr))//To prevent TK and mech users from getting shocked
|
||||
if(!in_range(src, user))//To prevent TK and mech users from getting shocked
|
||||
return 0
|
||||
var/turf/T = get_turf(src)
|
||||
var/obj/structure/cable/C = T.get_cable_node()
|
||||
if(C)
|
||||
if (electrocute_mob(user, C, src))
|
||||
if(electrocute_mob(user, C, src))
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
@@ -216,6 +212,6 @@
|
||||
/obj/structure/grille/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(!destroyed)
|
||||
if(exposed_temperature > T0C + 1500)
|
||||
src.health -= 1
|
||||
health -= 1
|
||||
healthcheck()
|
||||
..()
|
||||
@@ -252,7 +252,7 @@
|
||||
|
||||
/obj/structure/mineral_door/resin
|
||||
mineralType = "resin"
|
||||
hardness = 5
|
||||
hardness = 1.5
|
||||
var/close_delay = 100
|
||||
|
||||
TryToSwitchState(atom/user)
|
||||
@@ -286,4 +286,9 @@
|
||||
isSwitchingStates = 0
|
||||
|
||||
Dismantle(devastated = 0)
|
||||
del(src)
|
||||
del(src)
|
||||
|
||||
CheckHardness()
|
||||
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
|
||||
..()
|
||||
|
||||
|
||||
@@ -250,12 +250,12 @@
|
||||
updateUsrDialog()
|
||||
|
||||
proc/unbayify( var/text )
|
||||
var/list/partlist = dd_text2list(text, ",")
|
||||
var/list/partlist = text2list(text, ",")
|
||||
|
||||
var/i
|
||||
for(i=1, i<=partlist.len, i++)
|
||||
var/part = partlist[i]
|
||||
var/list/x = dd_text2list(part, "/")
|
||||
var/list/x = text2list(part, "/")
|
||||
|
||||
var/tone = ""
|
||||
var/tempo = "1"
|
||||
@@ -330,14 +330,14 @@
|
||||
proc/compilesong()
|
||||
var/compilestring = ""
|
||||
|
||||
var/strippedsourcestring = dd_replacetext(currentsong.sourcestring, "\n", "")
|
||||
var/strippedsourcestring = replacetext(currentsong.sourcestring, "\n", "")
|
||||
|
||||
strippedsourcestring = unbayify(strippedsourcestring)
|
||||
|
||||
for(var/part in dd_text2list(strippedsourcestring, ","))
|
||||
var/list/x = dd_text2list(part, "/")
|
||||
for(var/part in text2list(strippedsourcestring, ","))
|
||||
var/list/x = text2list(part, "/")
|
||||
var/xlen = x.len
|
||||
var/list/tones = dd_text2list(x[1], "-")
|
||||
var/list/tones = text2list(x[1], "-")
|
||||
|
||||
var/tempodiv = 1
|
||||
if(xlen==2)
|
||||
@@ -425,7 +425,7 @@
|
||||
if(!anchored)
|
||||
return
|
||||
|
||||
usr.machine = src
|
||||
usr.set_machine(src)
|
||||
|
||||
/*
|
||||
BPM TO TEMPO
|
||||
@@ -601,9 +601,9 @@
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["export"])
|
||||
var/output = dd_replacetext(currentsong.sourcestring, "\n", "")
|
||||
var/output = replacetext(currentsong.sourcestring, "\n", "")
|
||||
|
||||
var/list/sourcelist = dd_text2list(output, ",")
|
||||
var/list/sourcelist = text2list(output, ",")
|
||||
|
||||
var/list/outputlist = new()
|
||||
|
||||
@@ -684,7 +684,7 @@
|
||||
var/input = html_encode(input(usr, "", "Import") as message|null)
|
||||
if(isnull(input)) return
|
||||
|
||||
var/list/inputlist = dd_text2list(input, "\n")
|
||||
var/list/inputlist = text2list(input, "\n")
|
||||
|
||||
if(copytext(inputlist[1], 1, 4) == "BPM")
|
||||
var/newbpm = text2num(copytext(input,5,lentext(inputlist[1])+1))
|
||||
@@ -728,8 +728,8 @@
|
||||
var/input = html_encode(input(usr, "", "Edit", currentsong.sourcestring) as message|null)
|
||||
if(isnull(input)) return
|
||||
|
||||
input = dd_replacetext(input, " ", "")
|
||||
input = dd_replacetext(input, "\t", "")
|
||||
input = replacetext(input, " ", "")
|
||||
input = replacetext(input, "\t", "")
|
||||
|
||||
if(lentext(input)>4000)
|
||||
statusmsg("Editor Error: Song too long, end was cutoff (max 4000)")
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
|
||||
/obj/structure/noticeboard/Topic(href, href_list)
|
||||
..()
|
||||
usr.machine = src
|
||||
usr.set_machine(src)
|
||||
if(href_list["remove"])
|
||||
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
|
||||
return
|
||||
|
||||
@@ -73,7 +73,7 @@ FLOOR SAFES
|
||||
|
||||
|
||||
/obj/structure/safe/attack_hand(mob/user as mob)
|
||||
user.machine = src
|
||||
user.set_machine(src)
|
||||
var/dat = "<center>"
|
||||
dat += "<a href='?src=\ref[src];open=1'>[open ? "Close" : "Open"] [src]</a> | <a href='?src=\ref[src];decrement=1'>-</a> [dial * 5] <a href='?src=\ref[src];increment=1'>+</a>"
|
||||
if(open)
|
||||
@@ -135,10 +135,11 @@ FLOOR SAFES
|
||||
if(href_list["retrieve"])
|
||||
user << browse("", "window=safe") // Close the menu
|
||||
|
||||
var/obj/item/P = locate(href_list["retrieve"])
|
||||
if(P && in_range(src, user))
|
||||
user.put_in_hands(P)
|
||||
updateUsrDialog()
|
||||
var/obj/item/P = locate(href_list["retrieve"]) in src
|
||||
if(open)
|
||||
if(P && in_range(src, user))
|
||||
user.put_in_hands(P)
|
||||
updateUsrDialog()
|
||||
|
||||
|
||||
/obj/structure/safe/attackby(obj/item/I as obj, mob/user as mob)
|
||||
|
||||
@@ -243,6 +243,7 @@
|
||||
/obj/structure/table/attack_paw(mob/user as mob)
|
||||
if ((HULK in usr.mutations))
|
||||
usr << "\blue You destroy the table."
|
||||
usr.say(pick("RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", "GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
visible_message("\red [user] smashes the table apart!")
|
||||
if(istype(src, /obj/structure/table/reinforced))
|
||||
new /obj/item/weapon/table_parts/reinforced( src.loc )
|
||||
@@ -296,6 +297,7 @@
|
||||
if ((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
|
||||
usr << "\blue You destroy the table."
|
||||
visible_message("\red [user] smahes the table apart!")
|
||||
usr.say(pick("RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", "GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
if(istype(src, /obj/structure/table/reinforced))
|
||||
new /obj/item/weapon/table_parts/reinforced( src.loc )
|
||||
else if(istype(src, /obj/structure/table/woodentable))
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
|
||||
|
||||
/obj/structure/dispenser/attack_hand(mob/user as mob)
|
||||
user.machine = src
|
||||
user.set_machine(src)
|
||||
var/dat = "[src]<br><br>"
|
||||
dat += "Oxygen tanks: [oxygentanks] - [oxygentanks ? "<A href='?src=\ref[src];oxygen=1'>Dispense</A>" : "empty"]<br>"
|
||||
dat += "Plasma tanks: [plasmatanks] - [plasmatanks ? "<A href='?src=\ref[src];plasma=1'>Dispense</A>" : "empty"]"
|
||||
@@ -68,7 +68,7 @@
|
||||
if(usr.stat || usr.restrained())
|
||||
return
|
||||
if(get_dist(src, usr) <= 1)
|
||||
usr.machine = src
|
||||
usr.set_machine(src)
|
||||
if(href_list["oxygen"])
|
||||
if(oxygentanks > 0)
|
||||
var/obj/item/weapon/tank/oxygen/O
|
||||
|
||||
@@ -111,6 +111,7 @@
|
||||
/obj/structure/window/attack_hand()
|
||||
if ((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
|
||||
usr << "\blue You smash through the window."
|
||||
usr.say(pick("RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", "GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << "\red [usr] smashes through the window!"
|
||||
@@ -124,6 +125,7 @@
|
||||
/obj/structure/window/attack_paw()
|
||||
if ((HULK in usr.mutations))
|
||||
usr << "\blue You smash through the window."
|
||||
usr.say(pick("RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", "GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << "\red [usr] smashes through the window!"
|
||||
|
||||
Reference in New Issue
Block a user