diff --git a/code/game/gamemodes/vampire/vampire_powers.dm b/code/game/gamemodes/vampire/vampire_powers.dm
index 3fc01527481..95ff18761d6 100644
--- a/code/game/gamemodes/vampire/vampire_powers.dm
+++ b/code/game/gamemodes/vampire/vampire_powers.dm
@@ -553,26 +553,25 @@
sound = 'sound/magic/WandODeath.ogg'
/obj/effect/proc_holder/spell/targeted/raise_vampires/cast(list/targets, mob/user = usr)
- var/raised_count = 0
new /obj/effect/temp_visual/cult/sparks(user.loc)
var/turf/T = get_turf(user)
to_chat(user, "You call out within bluespace, summoning more vampiric spirits to aid you!")
for(var/mob/living/carbon/human/H in targets)
T.Beam(H, "sendbeam", 'icons/effects/effects.dmi', time=30, maxdistance=7, beam_type=/obj/effect/ebeam)
new /obj/effect/temp_visual/cult/sparks(H.loc)
- raised_count += H.raise_vampire(user)
+ H.raise_vampire(user)
/mob/living/carbon/human/proc/raise_vampire(var/mob/M)
if(!istype(M))
log_debug("human/proc/raise_vampire called with invalid argument.")
- return 0
+ return
if(!mind)
visible_message("[src] looks to be too stupid to understand what is going on.")
- return 0
+ return
if(dna && (NO_BLOOD in dna.species.species_traits) || dna.species.exotic_blood || !blood_volume)
visible_message("[src] looks unfazed!")
- return 0
+ return
if(mind.vampire || mind.special_role == SPECIAL_ROLE_VAMPIRE || mind.special_role == SPECIAL_ROLE_VAMPIRE_THRALL)
visible_message("[src] looks refreshed!")
adjustBruteLoss(-60)
@@ -581,7 +580,7 @@
if(prob(25))
if(E.mend_fracture())
E.perma_injury = 0
- return 0
+ return
if(stat != DEAD)
if(weakened)
visible_message("[src] looks to be in pain!")
@@ -589,7 +588,7 @@
else
visible_message("[src] looks to be stunned by the energy!")
Weaken(20)
- return 0
+ return
for(var/obj/item/implant/mindshield/L in src)
if(L && L.implanted)
qdel(L)
@@ -605,5 +604,4 @@
add_attack_logs(M, src, "Vampire-sired")
mind.make_Vampire()
revive()
- Weaken(20)
- return 1
\ No newline at end of file
+ Weaken(20)
\ No newline at end of file