diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 968e649f8a3..6ee9d43978c 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -388,7 +388,7 @@ /obj/structure/closet/bluespace name = "bluespace closet" desc = "A storage unit that moves and stores through the fourth dimension." - density = 0 + density = FALSE icon_state = "bluespace" open_door_sprite = "bluespace_door" storage_capacity = 60 diff --git a/code/game/objects/structures/crates_lockers/closets/gimmick.dm b/code/game/objects/structures/crates_lockers/closets/gimmick.dm index 58bfb91773d..c7d992c8c13 100644 --- a/code/game/objects/structures/crates_lockers/closets/gimmick.dm +++ b/code/game/objects/structures/crates_lockers/closets/gimmick.dm @@ -27,7 +27,7 @@ desc = "It's a storage unit for things that have no right being here." icon_state = "syndicate1" open_door_sprite = "syndicate1_door" - anchored = 0 + anchored = FALSE /obj/structure/closet/gimmick/russian name = "russian surplus closet" @@ -76,7 +76,7 @@ desc = "Everything you need!" icon_state = "syndicate" open_door_sprite = "syndicate_door" - anchored = 1 + anchored = TRUE /obj/structure/closet/thunderdome/tdred name = "red-team Thunderdome closet" diff --git a/code/game/objects/structures/crates_lockers/closets/secure/depot.dm b/code/game/objects/structures/crates_lockers/closets/secure/depot.dm index e92e79deaeb..c3acf75b413 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/depot.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/depot.dm @@ -1,8 +1,8 @@ /obj/structure/closet/secure_closet/syndicate/depot name = "depot supply closet" desc = "" - locked = 0 - anchored = 1 + locked = FALSE + anchored = TRUE req_access = list() layer = 2.9 // ensures the loot they drop always appears on top of them. var/is_armory = FALSE diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index b12310f47c4..5b138de31cb 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -295,7 +295,7 @@ /obj/structure/closet/secure_closet/brig name = "brig locker" req_access = list(ACCESS_BRIG) - anchored = 1 + anchored = TRUE var/id = null /obj/structure/closet/secure_closet/brig/populate_contents() diff --git a/code/game/objects/structures/crates_lockers/closets/statue.dm b/code/game/objects/structures/crates_lockers/closets/statue.dm index c0f012c0206..dff70c677cc 100644 --- a/code/game/objects/structures/crates_lockers/closets/statue.dm +++ b/code/game/objects/structures/crates_lockers/closets/statue.dm @@ -3,14 +3,14 @@ desc = "An incredibly lifelike marble carving" icon = 'icons/obj/statue.dmi' icon_state = "human_male" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE max_integrity = 0 //destroying the statue kills the mob within var/intialTox = 0 //these are here to keep the mob from taking damage from things that logically wouldn't affect a rock var/intialFire = 0 //it's a little sloppy I know but it was this or the GODMODE flag. Lesser of two evils. var/intialBrute = 0 var/intialOxy = 0 - var/timer = 240 //eventually the person will be freed + var/timer = 240 // timer counts down durring process, eventually the person will be freed /obj/structure/closet/statue/Initialize(mapload, mob/living/L) . = ..() diff --git a/code/game/objects/structures/crates_lockers/largecrate.dm b/code/game/objects/structures/crates_lockers/largecrate.dm index 21599817ee3..ca2f8f762ad 100644 --- a/code/game/objects/structures/crates_lockers/largecrate.dm +++ b/code/game/objects/structures/crates_lockers/largecrate.dm @@ -3,7 +3,7 @@ desc = "A hefty wooden crate." icon = 'icons/obj/crates.dmi' icon_state = "largecrate" - density = 1 + density = TRUE var/obj/item/paper/manifest/manifest /obj/structure/largecrate/Initialize(mapload) diff --git a/code/game/objects/structures/crates_lockers/walllocker.dm b/code/game/objects/structures/crates_lockers/walllocker.dm index 39b5db0a135..122fd341b26 100644 --- a/code/game/objects/structures/crates_lockers/walllocker.dm +++ b/code/game/objects/structures/crates_lockers/walllocker.dm @@ -6,14 +6,14 @@ name = "wall locker" icon = 'icons/obj/walllocker.dmi' icon_state = "wall-locker" - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE icon_closed = "wall-locker" icon_opened = "wall-lockeropen" /obj/structure/closet/walllocker/close() ..() - density = 0 //It's a locker in a wall, you aren't going to be walking into it. + density = FALSE //It's a locker in a wall, you aren't going to be walking into it. /obj/structure/closet/walllocker/emerglocker name = "emergency locker"