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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
well this escalated quickly
This commit is contained in:
@@ -2,17 +2,22 @@
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//"Ghosts" that are invisible and move like ghosts, cannot take damage while invsible
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//Don't hear deadchat and are NOT normal ghosts
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//Admin-spawn or random event
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#define INVISIBILITY_REVENANT 50
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/mob/living/simple_animal/revenant
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name = "revenant"
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desc = "A malevolent spirit."
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icon = 'icons/mob/mob.dmi'
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icon_state = "revenant_idle"
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var/icon_idle = "revenant_idle"
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var/icon_reveal = "revenant_revealed"
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var/icon_stun = "revenant_stun"
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var/icon_drain = "revenant_draining"
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incorporeal_move = 3
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invisibility = INVISIBILITY_OBSERVER
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health = 25
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maxHealth = 25
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see_invisible = SEE_INVISIBLE_OBSERVER
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invisibility = INVISIBILITY_REVENANT
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health = INFINITY //Revenants don't use health, they use essence instead
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maxHealth = INFINITY
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see_invisible = INVISIBILITY_REVENANT
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universal_understand = 1
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response_help = "passes through"
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response_disarm = "swings at"
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@@ -23,16 +28,16 @@
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harm_intent_damage = 0
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friendly = "touches"
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status_flags = 0
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see_in_dark = 8
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wander = 0
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density = 0
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flying = 1
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anchored = 1
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var/essence = 25 //The resource of revenants. Max health is equal to three times this amount
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var/essence_regen_cap = 25 //The regeneration cap of essence (go figure); regenerates every Life() tick up to this amount.
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var/essence = 75 //The resource of revenants. Max health is equal to three times this amount
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var/essence_regen_cap = 75 //The regeneration cap of essence (go figure); regenerates every Life() tick up to this amount.
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var/essence_regenerating = 1 //If the revenant regenerates essence or not; 1 for yes, 0 for no
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var/essence_regen_amount = 2 //How much essence regenerates
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var/essence_min = 1 //The minimum amount of essence a revenant can have; by default, it never drops below one
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var/essence_regen_amount = 5 //How much essence regenerates
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var/essence_accumulated = 0 //How much essence the revenant has stolen
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var/revealed = 0 //If the revenant can take damage from normal sources.
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var/unreveal_time = 0 //How long the revenant is revealed for, is about 2 seconds times this var.
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@@ -41,27 +46,24 @@
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var/essence_drained = 0 //How much essence the revenant has drained.
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var/draining = 0 //If the revenant is draining someone.
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var/list/drained_mobs = list() //Cannot harvest the same mob twice
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var/perfectsouls = 0 //How many perfect, regen-cap increasing souls the revenant has.
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var/image/ghostimage = null //Visible to ghost with darkness off
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/mob/living/simple_animal/revenant/Life()
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..()
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if(essence < essence_min)
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essence = essence_min
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if(revealed && essence <= 0)
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death()
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if(essence_regenerating && !inhibited && essence < essence_regen_cap) //While inhibited, essence will not regenerate
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essence += essence_regen_amount
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if(essence > essence_regen_cap)
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essence = essence_regen_cap
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maxHealth = essence * 3
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essence = min(essence_regen_cap, essence+essence_regen_amount)
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if(unreveal_time && world.time >= unreveal_time)
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unreveal_time = 0
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revealed = 0
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invisibility = INVISIBILITY_OBSERVER
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invisibility = INVISIBILITY_REVENANT
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src << "<span class='revenboldnotice'>You are once more concealed.</span>"
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if(unstun_time && world.time >= unstun_time)
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unstun_time = 0
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notransform = 0
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src << "<span class='revenboldnotice'>You can move again!</span>"
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if(!revealed)
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health = maxHealth //Heals to full when not revealed
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update_spooky_icon()
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/mob/living/simple_animal/revenant/ex_act(severity)
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@@ -70,6 +72,19 @@
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/mob/living/simple_animal/revenant/blob_act()
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return 1 //blah blah blobs aren't in tune with the spirit world, or something.
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/mob/living/simple_animal/revenant/singularity_act()
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return //don't walk into the singularity expecting to find corpses, okay?
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/mob/living/simple_animal/revenant/narsie_act()
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return //most humans will now be either bones or harvesters, but we're still un-alive.
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/mob/living/simple_animal/revenant/adjustBruteLoss(amount)
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if(!revealed)
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return
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essence = max(0, essence-amount)
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if(essence == 0)
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src << "<span class='revendanger'>You feel your essence fraying!</span>"
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/mob/living/simple_animal/revenant/ClickOn(var/atom/A, var/params) //Copypaste from ghost code - revenants can't interact with the world directly.
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if(client.buildmode)
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build_click(src, client.buildmode, params, A)
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@@ -99,62 +114,78 @@
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if(!castcheck(0))
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return
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if(draining)
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src << "<span class='warning'>You are already siphoning the essence of a soul!</span>"
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src << "<span class='revenwarning'>You are already siphoning the essence of a soul!</span>"
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return
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if(target in drained_mobs)
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src << "<span class='warning'>[target]'s soul is dead and empty.</span>"
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src << "<span class='revenwarning'>[target]'s soul is dead and empty.</span>"
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return
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if(!target.stat)
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src << "<span class='notice'>This being's soul is too strong to harvest.</span>"
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src << "<span class='revennotice'>This being's soul is too strong to harvest.</span>"
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if(prob(10))
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target << "You feel as if you are being watched."
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return
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draining = 1
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essence_drained = 2
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src << "<span class='notice'>You search for the soul of [target].</span>"
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essence_drained = rand(15, 20)
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src << "<span class='revennotice'>You search for the soul of [target].</span>"
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if(do_after(src, 10, 3, 0, target = target)) //did they get deleted in that second?
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if(target.ckey)
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src << "<span class='notice'>Their soul burns with intelligence.</span>"
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essence_drained += 2
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src << "<span class='revennotice'>Their soul burns with intelligence.</span>"
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essence_drained += rand(20, 30)
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if(target.stat != DEAD)
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src << "<span class='notice'>Their soul blazes with life!</span>"
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essence_drained += 2
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src << "<span class='revennotice'>Their soul blazes with life!</span>"
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essence_drained += rand(40, 50)
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else
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src << "<span class='notice'>Their soul is weak and faltering.</span>"
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src << "<span class='revennotice'>Their soul is weak and faltering.</span>"
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if(do_after(src, 20, 6, 0, target = target)) //did they get deleted NOW?
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switch(essence_drained)
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if(1 to 2)
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src << "<span class='info'>[target] will not yield much essence. Still, every bit counts.</span>"
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if(3 to 4)
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src << "<span class='info'>[target] will yield an average amount of essence.</span>"
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if(5 to INFINITY)
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src << "<span class='info'>Such a feast! [target] will yield much essence to you.</span>"
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if(do_after(src, 30, 9, 0, target = target)) //how about now
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if(1 to 30)
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src << "<span class='revennotice'>[target] will not yield much essence. Still, every bit counts.</span>"
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if(30 to 70)
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src << "<span class='revennotice'>[target] will yield an average amount of essence.</span>"
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if(70 to 90)
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src << "<span class='revenboldnotice'>Such a feast! [target] will yield much essence to you.</span>"
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if(90 to INFINITY)
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src << "<span class='revenbignotice'>Ah, the perfect soul. [target] will yield massive amounts of essence to you.</span>"
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if(do_after(src, 20, 6, 0, target = target)) //how about now
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if(!target.stat)
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src << "<span class='warning'>They are now powerful enough to fight off your draining.</span>"
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src << "<span class='revenwarning'>They are now powerful enough to fight off your draining.</span>"
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target << "<span class='boldannounce'>You feel something tugging across your body before subsiding.</span>"
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draining = 0
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return //hey, wait a minute...
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src << "<span class='danger'>You begin siphoning essence from [target]'s soul.</span>"
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src << "<span class='revenminor'>You begin siphoning essence from [target]'s soul.</span>"
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if(target.stat != DEAD)
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target << "<span class='warning'>You feel a horribly unpleasant draining sensation as your grip on life weakens...</span>"
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icon_state = "revenant_draining"
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reveal(65)
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stun(65)
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reveal(27)
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stun(27)
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target.visible_message("<span class='warning'>[target] suddenly rises slightly into the air, their skin turning an ashy gray.</span>")
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target.Beam(src,icon_state="drain_life",icon='icons/effects/effects.dmi',time=60)
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if(target) //As one cannot prove the existance of ghosts, ghosts cannot prove the existance of the target they were draining.
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change_essence_amount(essence_drained * 5, 0, target)
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src << "<span class='info'>[target]'s soul has been considerably weakened and will yield no more essence for the time being.</span>"
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target.visible_message("<span class='warning'>[target] gently slumps back onto the ground.</span>")
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target.Beam(src,icon_state="drain_life",icon='icons/effects/effects.dmi',time=26)
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if(do_after(src, 30, 9, 0, target)) //As one cannot prove the existance of ghosts, ghosts cannot prove the existance of the target they were draining.
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change_essence_amount(essence_drained, 0, target)
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if(essence_drained > 90)
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essence_regen_cap += 25
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perfectsouls += 1
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src << "<span class='revenboldnotice'>The perfection of [target]'s soul has increased your maximum essence level. Your new maximum essence is [essence_regen_cap].</span>"
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src << "<span class='revennotice'>[target]'s soul has been considerably weakened and will yield no more essence for the time being.</span>"
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target.visible_message("<span class='warning'>[target] slumps onto the ground.</span>", \
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"<span class='revenwarning'>Violets lights, dancing in your vision, getting clo--</span>")
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drained_mobs.Add(target)
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target.death(0)
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icon_state = "revenant_idle"
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else
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src << "<span class='revenwarning'>[target ? "[target] has":"They have"] been drawn out of your grasp. The link has been broken.</span>"
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draining = 0
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essence_drained = 0
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if(target) //Wait, target is WHERE NOW?
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target.visible_message("<span class='warning'>[target] slumps onto the ground.</span>", \
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"<span class='revenwarning'>Violets lights, dancing in your vision, receding--</span>")
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return
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else
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src << "<span class='warning'>You are not close enough to siphon [target]'s soul. The link has been broken.</span>"
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src << "<span class='revenwarning'>You are not close enough to siphon [target ? "[target]'s":"their"] soul. The link has been broken.</span>"
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draining = 0
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essence_drained = 0
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return
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draining = 0
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essence_drained = 0
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return
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/mob/living/simple_animal/revenant/say(message)
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@@ -163,11 +194,17 @@
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/mob/living/simple_animal/revenant/Stat()
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..()
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if(statpanel("Status"))
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stat(null, "Current essence: [essence]E")
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stat(null, "Current essence: [essence]/[essence_regen_cap]E")
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stat(null, "Stolen essence: [essence_accumulated]E")
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stat(null, "Stolen perfect souls: [perfectsouls]")
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/mob/living/simple_animal/revenant/New()
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..()
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ghostimage = image(src.icon,src,src.icon_state)
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ghost_darkness_images |= ghostimage
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updateallghostimages()
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spawn(5)
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if(src.mind)
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src.mind.wipe_memory()
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@@ -176,8 +213,8 @@
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src << "<span class='deadsay'><font size=3><b>You are a revenant.</b></font></span>"
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src << "<b>Your formerly mundane spirit has been infused with alien energies and empowered into a revenant.</b>"
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src << "<b>You are not dead, not alive, but somewhere in between. You are capable of limited interaction with both worlds.</b>"
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src << "<b>You are invincible and invisible to everyone but other ghosts. Some abilities may change this.</b>"
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src << "<b>To function, you are to drain the life essence from humans. This essence is a resource and will power all of your abilities.</b>"
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src << "<b>You are invincible and invisible to everyone but other ghosts. Most abilities will reveal you, rendering you vulnerable.</b>"
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src << "<b>To function, you are to drain the life essence from humans. This essence is a resource, as well as your health, and will power all of your abilities.</b>"
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src << "<b><i>You do not remember anything of your past lives, nor will you remember anything about this one after your death.</i></b>"
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src << "<b>Be sure to read the wiki page at http://nanotrasen.se/wiki/index.php/Revenant to learn more.</b>"
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var/datum/objective/revenant/objective = new
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@@ -198,17 +235,21 @@
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/mob/living/simple_animal/revenant/proc/giveSpells()
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if(src.mind)
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src.mind.spell_list += new /obj/effect/proc_holder/spell/targeted/revenant_harvest
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src.mind.spell_list += new /obj/effect/proc_holder/spell/targeted/revenant_transmit
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src.mind.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/revenant_light
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src.mind.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/revenant_defile
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src.mind.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/revenant_malf
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src.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/revenant_transmit(null))
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src.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/overload(null))
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src.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/defile(null))
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src.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/malfunction(null))
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return 1
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return 0
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/mob/living/simple_animal/revenant/death()
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..()
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src << "<span class='userdanger'><b>NO! No... it's too late, you can feel yourself fading...</b></span>"
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if(!revealed) //Revenants cannot die if they aren't revealed
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return
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ghost_darkness_images -= ghostimage
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updateallghostimages()
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src << "<span class='revendanger'>NO! No... it's too late, you can feel your essence breaking apart...</span>"
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notransform = 1
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revealed = 1
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invisibility = 0
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@@ -218,8 +259,9 @@
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for(var/i = alpha, i > 0, i -= 10)
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sleep(0.1)
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alpha = i
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visible_message("<span class='danger'>[src]'s body breaks apart into blue dust.</span>")
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new /obj/item/weapon/ectoplasm/revenant(get_turf(src))
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visible_message("<span class='danger'>[src]'s body breaks apart into a fine pile of blue dust.</span>")
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var/obj/item/weapon/ectoplasm/revenant/R = new (get_turf(src))
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R.client_to_revive = src.client //If the essence reforms, the old revenant is put back in the body
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ghostize()
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qdel(src)
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return
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@@ -228,8 +270,8 @@
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/mob/living/simple_animal/revenant/attackby(obj/item/W, mob/living/user, params)
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if(istype(W, /obj/item/weapon/nullrod))
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visible_message("<span class='warning'>[src] violently flinches!</span>", \
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"<span class='boldannounce'>As the null rod passes through you, you feel your essence draining away!</span>")
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essence -= 25 //hella effective
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"<span class='revendanger'>As the null rod passes through you, you feel your essence draining away!</span>")
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adjustBruteLoss(25) //hella effective
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inhibited = 1
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spawn(30)
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inhibited = 0
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@@ -241,13 +283,13 @@
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return
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var/turf/T = get_turf(src)
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if(istype(T, /turf/simulated/wall))
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src << "<span class='warning'>You cannot use abilities from inside of a wall.</span>"
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src << "<span class='revenwarning'>You cannot use abilities from inside of a wall.</span>"
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return 0
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if(src.inhibited)
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src << "<span class='warning'>Your powers have been suppressed by nulling energy!</span>"
|
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src << "<span class='revenwarning'>Your powers have been suppressed by nulling energy!</span>"
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return 0
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if(!src.change_essence_amount(essence_cost, 1))
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src << "<span class='warning'>You lack the essence to use that ability.</span>"
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src << "<span class='revenwarning'>You lack the essence to use that ability.</span>"
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return 0
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return 1
|
||||
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||||
@@ -256,16 +298,14 @@
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return
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if(essence + essence_amt <= 0)
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return
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essence += essence_amt
|
||||
essence = max(0, essence)
|
||||
essence = max(0, essence+essence_amt)
|
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if(essence_amt > 0)
|
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essence_accumulated += essence_amt
|
||||
essence_accumulated = max(0, essence_accumulated)
|
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essence_accumulated = max(0, essence_accumulated+essence_amt)
|
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if(!silent)
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if(essence_amt > 0)
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src << "<span class='notice'>Gained [essence_amt]E from [source].</span>"
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src << "<span class='revennotice'>Gained [essence_amt]E from [source].</span>"
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else
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||||
src << "<span class='danger'>Lost [essence_amt]E from [source].</span>"
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||||
src << "<span class='revenminor'>Lost [essence_amt]E from [source].</span>"
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return 1
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/mob/living/simple_animal/revenant/proc/reveal(time)
|
||||
@@ -276,11 +316,12 @@
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||||
revealed = 1
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||||
invisibility = 0
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||||
if(!unreveal_time)
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src << "<span class='revennotice'>You have been revealed!</span>"
|
||||
src << "<span class='revendanger'>You have been revealed!</span>"
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unreveal_time = world.time + time
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else
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src << "<span class='revenboldnotice'>You have been revealed!</span>"
|
||||
src << "<span class='revenwarning'>You have been revealed!</span>"
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||||
unreveal_time = unreveal_time + time
|
||||
update_spooky_icon()
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||||
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/mob/living/simple_animal/revenant/proc/stun(time)
|
||||
if(!src)
|
||||
@@ -289,30 +330,30 @@
|
||||
return
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||||
notransform = 1
|
||||
if(!unstun_time)
|
||||
src << "<span class='revennotice'>You cannot move!</span>"
|
||||
src << "<span class='revendanger'>You cannot move!</span>"
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||||
unstun_time = world.time + time
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||||
else
|
||||
src << "<span class='revenboldnotice'>You cannot move!</span>"
|
||||
src << "<span class='revenwarning'>You cannot move!</span>"
|
||||
unstun_time = unstun_time + time
|
||||
update_spooky_icon()
|
||||
|
||||
/mob/living/simple_animal/revenant/proc/update_spooky_icon()
|
||||
if(unreveal_time)
|
||||
if(draining)
|
||||
icon_state = "revenant_draining"
|
||||
return
|
||||
if(unstun_time)
|
||||
icon_state = "revenant_stun"
|
||||
return
|
||||
icon_state = "revenant_revealed"
|
||||
return
|
||||
icon_state = "revenant_idle"
|
||||
if(revealed)
|
||||
if(notransform)
|
||||
if(draining)
|
||||
icon_state = icon_drain
|
||||
else
|
||||
icon_state = icon_stun
|
||||
else
|
||||
icon_state = icon_reveal
|
||||
else
|
||||
icon_state = icon_idle
|
||||
|
||||
/datum/objective/revenant
|
||||
var/targetAmount = 100
|
||||
|
||||
/datum/objective/revenant/New()
|
||||
targetAmount = rand(100,200)
|
||||
targetAmount = rand(200,500)
|
||||
explanation_text = "Absorb [targetAmount] points of essence from humans."
|
||||
..()
|
||||
|
||||
@@ -349,27 +390,23 @@
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "revenantEctoplasm"
|
||||
w_class = 2
|
||||
var/reforming = 0
|
||||
var/reformed = 0
|
||||
var/reforming = 1
|
||||
var/inert = 0
|
||||
var/client/client_to_revive
|
||||
|
||||
/obj/item/weapon/ectoplasm/revenant/New()
|
||||
..()
|
||||
reforming = 1
|
||||
reforming = 0
|
||||
spawn(600) //1 minutes
|
||||
if(src && reforming)
|
||||
return reform()
|
||||
if(src && !reforming)
|
||||
else
|
||||
inert = 1
|
||||
visible_message("<span class='warning'>[src] settles down and seems lifeless.</span>")
|
||||
return
|
||||
|
||||
/obj/item/weapon/ectoplasm/revenant/attack_hand(mob/user)
|
||||
if(reformed)
|
||||
user << "<span class='warning'>[src] keeps slipping out of your hands, you can't get a hold on it!</span>"
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/ectoplasm/revenant/attack_self(mob/user)
|
||||
if(!reforming)
|
||||
if(!reforming || inert)
|
||||
return ..()
|
||||
user.visible_message("<span class='notice'>[user] scatters [src] in all directions.</span>", \
|
||||
"<span class='notice'>You scatter [src] across the area. The particles slowly fade away.</span>")
|
||||
@@ -378,39 +415,58 @@
|
||||
|
||||
/obj/item/weapon/ectoplasm/revenant/throw_impact(atom/hit_atom)
|
||||
..()
|
||||
if(inert)
|
||||
return
|
||||
visible_message("<span class='notice'>[src] breaks into particles upon impact, which fade away to nothingness.</span>")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/ectoplasm/revenant/examine(mob/user)
|
||||
..(user)
|
||||
if(reforming)
|
||||
user << "<span class='warning'>It is shifting and distorted. It would be wise to destroy this.</span>"
|
||||
else if(!reforming)
|
||||
user << "<span class='notice'>It seems inert.</span>"
|
||||
if(inert)
|
||||
user << "<span class='revennotice'>It seems inert.</span>"
|
||||
else if(reforming)
|
||||
user << "<span class='revenwarning'>It is shifting and distorted. It would be wise to destroy this.</span>"
|
||||
|
||||
/obj/item/weapon/ectoplasm/revenant/proc/reform()
|
||||
if(!reforming || !src)
|
||||
if(inert || !src)
|
||||
return
|
||||
message_admins("Revenant ectoplasm was left undestroyed for 1 minute and has reformed into a new revenant.")
|
||||
var/key_of_revenant
|
||||
message_admins("Revenant ectoplasm was left undestroyed for 1 minute and is reforming into a new revenant.")
|
||||
loc = get_turf(src) //In case it's in a backpack or someone's hand
|
||||
visible_message("<span class='boldannounce'>[src] suddenly rises into the air before fading away.</span>")
|
||||
var/mob/living/simple_animal/revenant/R = new(get_turf(src))
|
||||
qdel(src)
|
||||
var/list/candidates = get_candidates(BE_REVENANT)
|
||||
if(!candidates.len)
|
||||
message_admins("No candidates were found for the new revenant. Oh well!")
|
||||
return 0
|
||||
var/client/C = pick(candidates)
|
||||
var/key_of_revenant = C.key
|
||||
if(client_to_revive)
|
||||
for(var/mob/M in dead_mob_list)
|
||||
if(M.client == client_to_revive) //Only recreates the mob if the mob the client is in is dead
|
||||
R.client = client_to_revive
|
||||
key_of_revenant = client_to_revive.key
|
||||
|
||||
if(!key_of_revenant)
|
||||
message_admins("No ckey was found for the new revenant. Oh well!")
|
||||
return 0
|
||||
message_admins("The new revenant's old client either could not be found or is in a new, living mob - grabbing a random candidate instead...")
|
||||
var/list/candidates = get_candidates(BE_REVENANT)
|
||||
if(!candidates.len)
|
||||
qdel(R)
|
||||
message_admins("No candidates were found for the new revenant. Oh well!")
|
||||
inert = 1
|
||||
visible_message("<span class='revenwarning'>[src] settles down and seems lifeless.</span>")
|
||||
return 0
|
||||
var/client/C = pick(candidates)
|
||||
key_of_revenant = C.key
|
||||
if(!key_of_revenant)
|
||||
qdel(R)
|
||||
message_admins("No ckey was found for the new revenant. Oh well!")
|
||||
inert = 1
|
||||
visible_message("<span class='revenwarning'>[src] settles down and seems lifeless.</span>")
|
||||
return 0
|
||||
var/datum/mind/player_mind = new /datum/mind(key_of_revenant)
|
||||
player_mind.active = 1
|
||||
player_mind.transfer_to(R)
|
||||
player_mind.assigned_role = "revenant"
|
||||
player_mind.special_role = "Revenant"
|
||||
ticker.mode.traitors |= player_mind
|
||||
message_admins("[key_of_revenant] has been made into a revenant by reforming ectoplasm.")
|
||||
log_game("[key_of_revenant] was spawned as a revenant by reforming ectoplasm.")
|
||||
message_admins("[key_of_revenant] has been [client_to_revive ? "re":""]made into a revenant by reforming ectoplasm.")
|
||||
log_game("[key_of_revenant] was [client_to_revive ? "re":""]made as a revenant by reforming ectoplasm.")
|
||||
visible_message("<span class='revenboldnotice'>[src] suddenly rises into the air before fading away.</span>")
|
||||
qdel(src)
|
||||
if(src) //Should never happen, but just in case
|
||||
inert = 1
|
||||
return 1
|
||||
|
||||
@@ -1,18 +1,4 @@
|
||||
//Harvest Essence: The bread and butter of the revenant. The basic way of harvesting additional essence.
|
||||
/obj/effect/proc_holder/spell/targeted/revenant_harvest
|
||||
name = "Harvest"
|
||||
desc = "Siphons the lingering spectral essence from a human, empowering yourself."
|
||||
panel = "Revenant Abilities"
|
||||
charge_max = 0 //Short cooldown
|
||||
clothes_req = 0
|
||||
range = 1
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/revenant_harvest/cast(list/targets, var/mob/living/simple_animal/revenant/user = usr)
|
||||
for(var/mob/living/carbon/human/target in targets)
|
||||
spawn(0)
|
||||
user.Harvest(target)
|
||||
|
||||
//Transmit: the revemant's only direct way to communicate. Sends a single message silently to a single mob for 5E.
|
||||
//Transmit: the revemant's only direct way to communicate. Sends a single message silently to a single mob
|
||||
/obj/effect/proc_holder/spell/targeted/revenant_transmit
|
||||
name = "Transmit"
|
||||
desc = "Telepathically transmits a message to the target."
|
||||
@@ -21,155 +7,184 @@
|
||||
clothes_req = 0
|
||||
range = 7
|
||||
include_user = 0
|
||||
action_icon_state = "r_transmit"
|
||||
action_background_icon_state = "bg_revenant"
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/revenant_transmit/cast(list/targets, var/mob/living/simple_animal/revenant/user = usr)
|
||||
/obj/effect/proc_holder/spell/targeted/revenant_transmit/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
|
||||
for(var/mob/living/M in targets)
|
||||
spawn(0)
|
||||
var/msg = stripped_input(usr, "What do you wish to tell [M]?", null, "")
|
||||
if(!msg)
|
||||
charge_counter = charge_max
|
||||
return
|
||||
log_say("Revenant Transmit: [key_name(usr)]->[key_name(M)]: [msg]")
|
||||
usr << "<span class='info'><b>You transmit to [M]: </b>[msg]</span>"
|
||||
M << "<span class='deadsay'><b>A strange voice resonates in your head... </b></span><i>[msg]</I>"
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
G.show_message("<i>Revenant message from <b>[usr]</b> ([ghost_follow_link(usr, ghost=G)]) to <b>[M]</b> ([ghost_follow_link(M, ghost=G)]): [msg]</i>")
|
||||
usr << "<span class='revennotice'><b>You transmit to [M]:</b> [msg]</span>"
|
||||
M << "<span class='revennotice'><b>An alien voice resonates from all around...</b></span><i> [msg]</I>"
|
||||
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant
|
||||
clothes_req = 0
|
||||
action_background_icon_state = "bg_revenant"
|
||||
panel = "Revenant Abilities (Locked)"
|
||||
name = "Report this to a coder"
|
||||
var/reveal = 80 //How long it reveals the revenant in deciseconds
|
||||
var/stun = 20 //How long it stuns the revenant in deciseconds
|
||||
var/locked = 1 //If it's locked and needs to be unlocked before use
|
||||
var/unlock_amount = 100 //How much essence it costs to unlock
|
||||
var/cast_amount = 50 //How much essence it costs to use
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/New()
|
||||
..()
|
||||
if(locked)
|
||||
name = "[initial(name)] ([unlock_amount]E)"
|
||||
else
|
||||
name = "[initial(name)] ([cast_amount]E)"
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/can_cast(mob/living/simple_animal/revenant/user = usr)
|
||||
if(user.inhibited)
|
||||
return 0
|
||||
if(charge_counter < charge_max)
|
||||
return 0
|
||||
if(locked)
|
||||
if(user.essence <= unlock_amount)
|
||||
return 0
|
||||
if(user.essence <= cast_amount)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/proc/attempt_cast(mob/living/simple_animal/revenant/user = usr)
|
||||
if(locked)
|
||||
if(!user.castcheck(-unlock_amount))
|
||||
charge_counter = charge_max
|
||||
return 0
|
||||
name = "[initial(name)] ([cast_amount]E)"
|
||||
user << "<span class='revennotice'>You have unlocked [initial(name)]!</span>"
|
||||
panel = "Revenant Abilities"
|
||||
locked = 0
|
||||
charge_counter = charge_max
|
||||
return 0
|
||||
if(!user.castcheck(-cast_amount))
|
||||
charge_counter = charge_max
|
||||
return 0
|
||||
name = "[initial(name)] ([cast_amount]E)"
|
||||
user.reveal(reveal)
|
||||
user.stun(stun)
|
||||
user.update_action_buttons()
|
||||
return 1
|
||||
|
||||
//Overload Light: Breaks a light that's online and sends out lightning bolts to all nearby people.
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant_light
|
||||
name = "Overload Light (30E)"
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/overload
|
||||
name = "Overload Lights"
|
||||
desc = "Directs a large amount of essence into nearby electrical lights, causing lights to shock those nearby."
|
||||
panel = "Revenant Abilities (Locked)"
|
||||
charge_max = 200
|
||||
clothes_req = 0
|
||||
range = 1
|
||||
var/reveal = 80
|
||||
var/stun = 20
|
||||
var/locked = 1
|
||||
range = 5
|
||||
stun = 30
|
||||
cast_amount = 45
|
||||
var/shock_range = 2
|
||||
var/shock_damage = 18
|
||||
action_icon_state = "overload_lights"
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant_light/cast(list/targets, var/mob/living/simple_animal/revenant/user = usr)
|
||||
if(locked)
|
||||
if(!user.castcheck(-30))
|
||||
charge_counter = charge_max
|
||||
return
|
||||
user << "<span class='info'>You have unlocked Overload Lights!</span>"
|
||||
name = "Overload Lights (20E)"
|
||||
panel = "Revenant Abilities"
|
||||
locked = 0
|
||||
range = 6
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(!user.castcheck(-20))
|
||||
charge_counter = charge_max
|
||||
return
|
||||
for(var/turf/T in targets)
|
||||
spawn(0)
|
||||
for(var/obj/machinery/light/L in T.contents)
|
||||
spawn(0)
|
||||
if(!L.on)
|
||||
return
|
||||
L.visible_message("<span class='warning'><b>\The [L] suddenly flares brightly and begins to spark!</span>")
|
||||
sleep(10)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(4, 1, L)
|
||||
s.start()
|
||||
sleep(10)
|
||||
for(var/mob/living/M in orange(4, L))
|
||||
if(M == user)
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/overload/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
|
||||
if(attempt_cast(user))
|
||||
for(var/turf/T in targets)
|
||||
spawn(0)
|
||||
for(var/obj/machinery/light/L in T.contents)
|
||||
spawn(0)
|
||||
if(!L.on)
|
||||
return
|
||||
M.Beam(L,icon_state="lightning",icon='icons/effects/effects.dmi',time=5)
|
||||
M.electrocute_act(25, "[L.name]")
|
||||
var/datum/effect/effect/system/spark_spread/z = new /datum/effect/effect/system/spark_spread
|
||||
z.set_up(4, 1, M)
|
||||
z.start()
|
||||
playsound(M, 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
user.reveal(reveal)
|
||||
user.stun(stun)
|
||||
L.visible_message("<span class='warning'><b>\The [L] suddenly flares brightly and begins to spark!</span>")
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread/
|
||||
s.set_up(4, 0, L)
|
||||
s.start()
|
||||
new/obj/effect/overlay/temp/revenant(L.loc)
|
||||
sleep(20)
|
||||
if(!L.on) //wait, wait, don't shock me
|
||||
return
|
||||
flick("[L.base_state]2", L)
|
||||
for(var/mob/living/carbon/human/M in view(shock_range, L))
|
||||
if(M == user)
|
||||
return
|
||||
M.Beam(L,icon_state="purple_lightning",icon='icons/effects/effects.dmi',time=5)
|
||||
M.electrocute_act(shock_damage, "[L.name]")
|
||||
var/datum/effect/effect/system/spark_spread/z = new /datum/effect/effect/system/spark_spread/
|
||||
z.set_up(4, 0, M)
|
||||
z.start()
|
||||
playsound(M, 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
|
||||
//Defile: Corrupts nearby stuff, unblesses floor tiles.
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant_defile
|
||||
name = "Defile (35E)"
|
||||
desc = "Twists and corrupts the nearby area. Also dispels holy auras on floors, but not salt lines."
|
||||
panel = "Revenant Abilities (Locked)"
|
||||
charge_max = 200
|
||||
clothes_req = 0
|
||||
range = 1
|
||||
var/reveal = 100
|
||||
var/stun = 20
|
||||
var/locked = 1
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant_defile/cast(list/targets, var/mob/living/simple_animal/revenant/user = usr)
|
||||
if(locked)
|
||||
if(!user.castcheck(-35))
|
||||
charge_counter = charge_max
|
||||
return
|
||||
user << "<span class='info'>You have unlocked Defile!</span>"
|
||||
name = "Defile (20E)"
|
||||
panel = "Revenant Abilities"
|
||||
locked = 0
|
||||
range = 3
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(!user.castcheck(-20))
|
||||
charge_counter = charge_max
|
||||
return
|
||||
for(var/turf/T in targets)
|
||||
spawn(0)
|
||||
if(T.flags & NOJAUNT)
|
||||
T.flags -= NOJAUNT
|
||||
if(!istype(T, /turf/simulated/wall/cult) && istype(T, /turf/simulated/wall) && prob(40))
|
||||
T.ChangeTurf(/turf/simulated/wall/cult)
|
||||
if(!istype(T, /turf/simulated/floor/engine/cult) && istype(T, /turf/simulated/floor) && prob(40))
|
||||
T.ChangeTurf(/turf/simulated/floor/engine/cult)
|
||||
for(var/mob/living/carbon/human/human in T.contents)
|
||||
human << "<span class='warning'>You suddenly feel tired.</span>"
|
||||
human.adjustStaminaLoss(35)
|
||||
for(var/obj/structure/window/window in T.contents)
|
||||
window.hit(rand(50,125))
|
||||
for(var/obj/machinery/light/light in T.contents)
|
||||
light.flicker() //spooky
|
||||
user.reveal(reveal)
|
||||
user.stun(stun)
|
||||
|
||||
//Malfunction: Makes bad stuff happen to robots and machines.
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant_malf
|
||||
name = "Malfunction (50E)"
|
||||
desc = "Corrupts and damages nearby machines and mechanical objects."
|
||||
panel = "Revenant Abilities (Locked)"
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/defile
|
||||
name = "Defile"
|
||||
desc = "Twists and corrupts the nearby area as well as dispelling holy auras on floors."
|
||||
charge_max = 150
|
||||
clothes_req = 0
|
||||
range = 1
|
||||
var/reveal = 60
|
||||
var/stun = 30
|
||||
var/locked = 1
|
||||
range = 3
|
||||
unlock_amount = 75
|
||||
cast_amount = 40
|
||||
action_icon_state = "defile"
|
||||
var/stamdamage= 25
|
||||
var/toxdamage = 5
|
||||
var/confusion = 50
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant_malf/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
|
||||
if(locked)
|
||||
if(!user.castcheck(-50))
|
||||
charge_counter = charge_max
|
||||
return
|
||||
user << "<span class='info'>You have unlocked Malfunction!</span>"
|
||||
name = "Malfunction (15E)"
|
||||
panel = "Revenant Abilities"
|
||||
locked = 0
|
||||
range = 4
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(!user.castcheck(-15))
|
||||
charge_counter = charge_max
|
||||
return
|
||||
for(var/turf/T in targets)
|
||||
spawn(0)
|
||||
for(var/obj/machinery/bot/bot in T.contents)
|
||||
if(!bot.emagged)
|
||||
bot.locked = 0
|
||||
bot.open = 1
|
||||
bot.Emag(null)
|
||||
for(var/obj/machinery/mach in T.contents)
|
||||
if(prob(10))
|
||||
mach.emag_act(null)
|
||||
|
||||
empulse(user.loc, 3, 5)
|
||||
user.reveal(reveal)
|
||||
user.stun(stun)
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/defile/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
|
||||
if(attempt_cast(user))
|
||||
for(var/turf/T in targets)
|
||||
spawn(0)
|
||||
if(T.flags & NOJAUNT)
|
||||
T.flags -= NOJAUNT
|
||||
new/obj/effect/overlay/temp/revenant(T)
|
||||
for(var/mob/living/carbon/human/human in T.contents)
|
||||
human << "<span class='warning'>You suddenly feel [pick("sick and tired", "tired and confused", "nauseated", "dizzy")].</span>"
|
||||
human.adjustStaminaLoss(stamdamage)
|
||||
human.adjustToxLoss(toxdamage)
|
||||
human.confused += confusion
|
||||
new/obj/effect/overlay/temp/revenant(human.loc)
|
||||
if(!istype(T, /turf/simulated/shuttle) && !istype(T, /turf/simulated/wall/rust) && !istype(T, /turf/simulated/wall/r_wall) && istype(T, /turf/simulated/wall) && prob(15))
|
||||
new/obj/effect/overlay/temp/revenant(T)
|
||||
T.ChangeTurf(/turf/simulated/wall/rust)
|
||||
if(!istype(T, /turf/simulated/wall/r_wall/rust) && istype(T, /turf/simulated/wall/r_wall) && prob(15))
|
||||
new/obj/effect/overlay/temp/revenant(T)
|
||||
T.ChangeTurf(/turf/simulated/wall/r_wall/rust)
|
||||
for(var/obj/structure/window/window in T.contents)
|
||||
window.hit(rand(50,90))
|
||||
if(window && window.is_fulltile())
|
||||
new/obj/effect/overlay/temp/revenant/cracks(window.loc)
|
||||
for(var/obj/machinery/light/light in T.contents)
|
||||
light.flicker(30) //spooky
|
||||
|
||||
//Malfunction: Makes bad stuff happen to robots and machines.
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/malfunction
|
||||
name = "Malfunction"
|
||||
desc = "Corrupts and damages nearby machines and mechanical objects."
|
||||
charge_max = 200
|
||||
range = 4
|
||||
unlock_amount = 150
|
||||
action_icon_state = "malfunction"
|
||||
|
||||
//A note to future coders: do not replace this with an EMP because it will wreck malf AIs and gang dominators and everyone will hate you.
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/malfunction/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
|
||||
if(attempt_cast(user))
|
||||
for(var/turf/T in targets)
|
||||
spawn(0)
|
||||
for(var/obj/machinery/bot/bot in T.contents)
|
||||
if(!bot.emagged)
|
||||
new/obj/effect/overlay/temp/revenant(bot.loc)
|
||||
bot.locked = 0
|
||||
bot.open = 1
|
||||
bot.Emag(null)
|
||||
for(var/mob/living/carbon/human/human in T.contents)
|
||||
human << "<span class='warning'>You feel [pick("your sense of direction flicker out", "a stabbing pain in your head", "your mind fill with static")].</span>"
|
||||
new/obj/effect/overlay/temp/revenant(human.loc)
|
||||
human.emp_act(1)
|
||||
for(var/obj/thing in T.contents)
|
||||
if(istype(thing, /obj/machinery/power/apc) || istype(thing, /obj/machinery/power/smes) || istype(thing, /obj/machinery/bot)) //Doesn't work on dominators, SMES and APCs, to prevent kekkery
|
||||
continue
|
||||
if(prob(20))
|
||||
if(prob(50))
|
||||
new/obj/effect/overlay/temp/revenant(thing.loc)
|
||||
thing.emag_act(null)
|
||||
else
|
||||
if(!istype(thing, /obj/machinery/clonepod)) //I hate everything but mostly the fact there's no better way to do this without just not affecting it at all
|
||||
thing.emp_act(1)
|
||||
for(var/mob/living/silicon/robot/S in T.contents) //Only works on cyborgs, not AI
|
||||
playsound(S, 'sound/machines/warning-buzzer.ogg', 50, 1)
|
||||
new/obj/effect/overlay/temp/revenant(S.loc)
|
||||
S.spark_system.start()
|
||||
S.emp_act(1)
|
||||
Reference in New Issue
Block a user