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Merge pull request #14029 from Kyep/mass_hallucination_fix
Fixes mass hallucination event affecting other zlevels
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@@ -6,6 +6,9 @@
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var/mob/living/carbon/human/H = thing
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if(H.stat == DEAD)
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continue
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var/turf/T = get_turf(H)
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if(!is_station_level(T.z))
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continue
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var/armor = H.getarmor(type = "rad")
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if((RADIMMUNE in H.dna.species.species_traits) || armor >= 75) // Leave radiation-immune species/rad armored players completely unaffected
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continue
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