mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 00:23:29 +01:00
@@ -46,7 +46,7 @@
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/obj/item/ammo_casing/c10mm
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desc = "A 10mm bullet casing."
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caliber = "10mm"
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projectile_type = "obj/item/projectile/bullet/midbullet10"
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projectile_type = "/obj/item/projectile/bullet/midbullet10"
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/obj/item/ammo_casing/a12mm
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desc = "A 12mm bullet casing."
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@@ -75,7 +75,7 @@
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/obj/item/weapon/gun/projectile/automatic/pistol
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name = "\improper Stechtkin pistol"
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desc = "A small, easily concealable gun. Uses 9mm rounds."
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desc = "A small, easily concealable gun. Uses 10mm rounds."
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icon_state = "pistol"
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w_class = 2
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silenced = 0
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@@ -90,6 +90,8 @@
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return
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user << "<span class='notice'>You unscrew [silenced] from [src].</span>"
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user.put_in_hands(silenced)
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var/obj/item/weapon/silencer/S = silenced
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fire_sound = S.oldsound
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silenced = 0
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w_class = 2
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update_icon()
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@@ -105,6 +107,9 @@
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user.drop_item()
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user << "<span class='notice'>You screw [I] onto [src].</span>"
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silenced = I //dodgy?
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var/obj/item/weapon/silencer/S = I
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S.oldsound = fire_sound
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fire_sound = 'sound/weapons/Gunshot_silenced.ogg'
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w_class = 3
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I.loc = src //put the silencer into the gun
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update_icon()
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@@ -116,10 +121,10 @@
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icon_state = "[initial(icon_state)][silenced ? "-silencer" : ""][chambered ? "" : "-e"]"
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return
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/obj/item/weapon/silencer
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name = "silencer"
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desc = "a silencer"
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icon = 'icons/obj/gun.dmi'
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icon_state = "silencer"
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w_class = 2
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w_class = 2
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var/oldsound = 0 //Stores the true sound the gun made before it was silenced
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@@ -46,10 +46,9 @@
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/obj/item/projectile/bullet/midbullet12
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damage = 20
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damage = 25
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stun = 5
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weaken = 5
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embed = 0
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/obj/item/projectile/bullet/midbullet9
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damage = 25
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@@ -95,7 +94,7 @@
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stutter = 10
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/obj/item/projectile/bullet/a762
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damage = 25
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damage = 35
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/obj/item/projectile/bullet/incendiary
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