From 67b0e79b295d1d0564cf676defe9ec8ab236356c Mon Sep 17 00:00:00 2001 From: Cael_Aislinn Date: Sat, 15 Dec 2012 12:40:23 +1000 Subject: [PATCH] removed vermin spawn turf selection (was causing a short freeze at roundstart) Signed-off-by: Cael_Aislinn --- code/game/gamemodes/gameticker.dm | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index ecb8ea81dfd..23fd8ab112a 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -148,18 +148,6 @@ var/global/datum/controller/gameticker/ticker spawn(3000) statistic_cycle() // Polls population totals regularly and stores them in an SQL DB -- TLE - //setup vermin spawn areas - var/list/vermin_spawn_areas = list("/area/maintenance","/area/mine/maintenance","/area/crew_quarters/locker/locker_toilet","/area/crew_quarters/toilet") - vermin_spawn_turfs = new/list() - for(var/area_text in vermin_spawn_areas) - var/area_base_type = text2path(area_text) - for(var/area in typesof(area_base_type)) - var/list/area_turfs = get_area_turfs(area) - for(var/turf/T in area_turfs) - if(T.density) - area_turfs -= T - vermin_spawn_turfs.Add(area_turfs) - return 1 /datum/controller/gameticker