diff --git a/html/changelog.html b/html/changelog.html
index 6ab1e019045..2d41f163168 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -55,6 +55,47 @@
-->
+
23 October 2016
+
KasparoVy updated:
+
+ - Refactors markings. Now split into head, body and tail markings.
+ - Refactors morph again. Changes made while morphing are now reflected instantly on your sprite.
+ - Darkens Vulpkanin and Tajara for improved colour fidelity. Species base colour changed to compensate. Add 27 to R, G and B values if Vulp, 15 if Taj to keep the same colour on your character.
+ - Darkens Vulpkanin facial fur patterns for improved colour fidelity. Add 23 to the R, G and B values of your facial hair/head accessory to keep the same colour on your character.
+ - Darkens Unathi frills and horns. Add 27 to the R, G and B values of your frills and 21 for horns to keep the same colour on your character.
+ - Vulpkanin tails are now split-rendered. Tails overlap hair when facing north, but are overlapped by hair when facing all other directions. No other differences, only affects the fluffy husky tail.
+ - The heads of tiger markings have been isolated and can now be coloured independently.
+ - Hair can now cover facial hair, and glasses are no longer covered by facial hair and head accessories. Means that two-piece Vulpkanin facial fur patterns won't almost entirely cover whatever glasses they're wearing.
+ - Tajaran head and facial hair have been darkened. Add 28 to the R, G and B values of your Tajara head/facial hair to keep the same colour on your character.
+ - Vulpkanin head hair and one facial hair style has been darkened. Refer to PR notes for darkening factors.
+ - The HAS_MARKINGS flag now represents all marking locations. The HAS_location_MARKINGS flags are for specific locations (head, body, tail).
+ - Improves the quality of some Vulpkanin/Tajara/Unathi mask sprites.
+ - Naked Humans and Skrell will no longer have exposed flesh poking out their wrists when facing east or west. Male Humans now no longer lack a butt pixel when facing east or west.
+ - Mutated limbs now render correctly as soon as they're mutated.
+ - Mobs will now correctly appear as fat/skinny.
+ - Species with TAIL_OVERLAPPED will no longer wag tail at max speed when facing north.
+ - Species with TAIL_OVERLAPPED and body accessories won't crash the game when they wag.
+ - Tiger Head and Face markings adjusted so they don't look ugly on certain species' ears.
+ - Fixes issue where Unathi dorsal stripe didn't render.
+ - Tajaran ears are no longer in their hair sprites, but on their actual heads.
+ - The adminbus body accessory now overrides the TAIL_OVERLAPPED flag and will now be rendered correctly on a body regardless of species bodyflags.
+ - Changing a person's species via CMA will no longer result in a mob with all the same cosmetic attributes as the old species.
+ - Dressers now have species fitting checks for undergarments. Drask are now able to wear undershirts and underwear like they were originally meant to.
+ - Adds some head markings for Tajara and Vulpkanin.
+ - Adds body marking(s) for Tajara, Vulpkanin, Unathi and Drask.
+ - Adds tail markings for Vox and Vulpkanin.
+ - Adds 5 Tajaran hairstyles.
+ - Adds a tweaked version of an existing Vox hairstyle. Shouldn't clip with certain jackets as much.
+ - Adds a hairstyle for Humans, Unathi and Vulpkanin.
+ - Adds a facial hairstyle for Vulpkanin.
+ - Adds secondary hair (head and facial) themes. Skrell can now colour their tentacle cloths independently, the beads in the Tajaran/Hippie braid hairstyles can be coloured and the same with the webbing in Unathi frills. Can be changed at nanomirrors, via morph and CMA.
+ - Adds alternate heads. Unathi can now choose a head with a sharp snout. Can be changed via morph and CMA.
+ - Helper procs to convert a hex colour into either R, G, or B.
+ - Markings, body accessories, head accessories, alt heads and their colours (if they have colours) can now be randomized at the character preferences screen.
+ - Adds a system that attempts to fit mobs with alternate heads with appropriate mask sprites. The sprites just need to be suffixed with the alt_head suffix in sprite_accessories.dm.
+ - Adds mask sprites tweaked to fit the new Unathi alternate head to go along with the new alt. head mask fitting system.
+
+
15 October 2016
Crazylemon64 updated:
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index 9dfe354606f..7f682f24250 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -2978,3 +2978,73 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
messages.
- bugfix: Fixed camera monitors immobilizing you if you reconnect while using one.
- bugfix: Fixed selecting datum types through SDQL2 never returning any datums.
+2016-10-23:
+ KasparoVy:
+ - tweak: Refactors markings. Now split into head, body and tail markings.
+ - tweak: Refactors morph again. Changes made while morphing are now reflected instantly
+ on your sprite.
+ - tweak: Darkens Vulpkanin and Tajara for improved colour fidelity. Species base
+ colour changed to compensate. Add 27 to R, G and B values if Vulp, 15 if Taj
+ to keep the same colour on your character.
+ - tweak: Darkens Vulpkanin facial fur patterns for improved colour fidelity. Add
+ 23 to the R, G and B values of your facial hair/head accessory to keep the same
+ colour on your character.
+ - tweak: Darkens Unathi frills and horns. Add 27 to the R, G and B values of your
+ frills and 21 for horns to keep the same colour on your character.
+ - tweak: Vulpkanin tails are now split-rendered. Tails overlap hair when facing
+ north, but are overlapped by hair when facing all other directions. No other
+ differences, only affects the fluffy husky tail.
+ - tweak: The heads of tiger markings have been isolated and can now be coloured
+ independently.
+ - tweak: Hair can now cover facial hair, and glasses are no longer covered by facial
+ hair and head accessories. Means that two-piece Vulpkanin facial fur patterns
+ won't almost entirely cover whatever glasses they're wearing.
+ - tweak: Tajaran head and facial hair have been darkened. Add 28 to the R, G and
+ B values of your Tajara head/facial hair to keep the same colour on your character.
+ - tweak: Vulpkanin head hair and one facial hair style has been darkened. Refer
+ to PR notes for darkening factors.
+ - tweak: The HAS_MARKINGS flag now represents all marking locations. The HAS_location_MARKINGS
+ flags are for specific locations (head, body, tail).
+ - tweak: Improves the quality of some Vulpkanin/Tajara/Unathi mask sprites.
+ - bugfix: Naked Humans and Skrell will no longer have exposed flesh poking out their
+ wrists when facing east or west. Male Humans now no longer lack a butt pixel
+ when facing east or west.
+ - bugfix: Mutated limbs now render correctly as soon as they're mutated.
+ - bugfix: Mobs will now correctly appear as fat/skinny.
+ - bugfix: Species with TAIL_OVERLAPPED will no longer wag tail at max speed when
+ facing north.
+ - bugfix: Species with TAIL_OVERLAPPED and body accessories won't crash the game
+ when they wag.
+ - bugfix: Tiger Head and Face markings adjusted so they don't look ugly on certain
+ species' ears.
+ - bugfix: Fixes issue where Unathi dorsal stripe didn't render.
+ - bugfix: Tajaran ears are no longer in their hair sprites, but on their actual
+ heads.
+ - bugfix: The adminbus body accessory now overrides the TAIL_OVERLAPPED flag and
+ will now be rendered correctly on a body regardless of species bodyflags.
+ - bugfix: Changing a person's species via CMA will no longer result in a mob with
+ all the same cosmetic attributes as the old species.
+ - bugfix: Dressers now have species fitting checks for undergarments. Drask are
+ now able to wear undershirts and underwear like they were originally meant to.
+ - rscadd: Adds some head markings for Tajara and Vulpkanin.
+ - rscadd: Adds body marking(s) for Tajara, Vulpkanin, Unathi and Drask.
+ - rscadd: Adds tail markings for Vox and Vulpkanin.
+ - rscadd: Adds 5 Tajaran hairstyles.
+ - rscadd: Adds a tweaked version of an existing Vox hairstyle. Shouldn't clip with
+ certain jackets as much.
+ - rscadd: Adds a hairstyle for Humans, Unathi and Vulpkanin.
+ - rscadd: Adds a facial hairstyle for Vulpkanin.
+ - rscadd: Adds secondary hair (head and facial) themes. Skrell can now colour their
+ tentacle cloths independently, the beads in the Tajaran/Hippie braid hairstyles
+ can be coloured and the same with the webbing in Unathi frills. Can be changed
+ at nanomirrors, via morph and CMA.
+ - rscadd: Adds alternate heads. Unathi can now choose a head with a sharp snout.
+ Can be changed via morph and CMA.
+ - rscadd: Helper procs to convert a hex colour into either R, G, or B.
+ - rscadd: Markings, body accessories, head accessories, alt heads and their colours
+ (if they have colours) can now be randomized at the character preferences screen.
+ - rscadd: Adds a system that attempts to fit mobs with alternate heads with appropriate
+ mask sprites. The sprites just need to be suffixed with the alt_head suffix
+ in sprite_accessories.dm.
+ - imageadd: Adds mask sprites tweaked to fit the new Unathi alternate head to go
+ along with the new alt. head mask fitting system.
diff --git a/html/changelogs/AutoChangeLog-pr-5416.yml b/html/changelogs/AutoChangeLog-pr-5416.yml
deleted file mode 100644
index 15ddb58b102..00000000000
--- a/html/changelogs/AutoChangeLog-pr-5416.yml
+++ /dev/null
@@ -1,39 +0,0 @@
-author: KasparoVy
-delete-after: True
-changes:
- - tweak: "Refactors markings. Now split into head, body and tail markings."
- - tweak: "Refactors morph again. Changes made while morphing are now reflected instantly on your sprite."
- - tweak: "Darkens Vulpkanin and Tajara for improved colour fidelity. Species base colour changed to compensate. Add 27 to R, G and B values if Vulp, 15 if Taj to keep the same colour on your character."
- - tweak: "Darkens Vulpkanin facial fur patterns for improved colour fidelity. Add 23 to the R, G and B values of your facial hair/head accessory to keep the same colour on your character."
- - tweak: "Darkens Unathi frills and horns. Add 27 to the R, G and B values of your frills and 21 for horns to keep the same colour on your character."
- - tweak: "Vulpkanin tails are now split-rendered. Tails overlap hair when facing north, but are overlapped by hair when facing all other directions. No other differences, only affects the fluffy husky tail."
- - tweak: "The heads of tiger markings have been isolated and can now be coloured independently."
- - tweak: "Hair can now cover facial hair, and glasses are no longer covered by facial hair and head accessories. Means that two-piece Vulpkanin facial fur patterns won't almost entirely cover whatever glasses they're wearing."
- - tweak: "Tajaran head and facial hair have been darkened. Add 28 to the R, G and B values of your Tajara head/facial hair to keep the same colour on your character."
- - tweak: "Vulpkanin head hair and one facial hair style has been darkened. Refer to PR notes for darkening factors."
- - tweak: "The HAS_MARKINGS flag now represents all marking locations. The HAS_location_MARKINGS flags are for specific locations (head, body, tail)."
- - tweak: "Improves the quality of some Vulpkanin/Tajara/Unathi mask sprites."
- - bugfix: "Naked Humans and Skrell will no longer have exposed flesh poking out their wrists when facing east or west. Male Humans now no longer lack a butt pixel when facing east or west."
- - bugfix: "Mutated limbs now render correctly as soon as they're mutated."
- - bugfix: "Mobs will now correctly appear as fat/skinny."
- - bugfix: "Species with TAIL_OVERLAPPED will no longer wag tail at max speed when facing north."
- - bugfix: "Species with TAIL_OVERLAPPED and body accessories won't crash the game when they wag."
- - bugfix: "Tiger Head and Face markings adjusted so they don't look ugly on certain species' ears."
- - bugfix: "Fixes issue where Unathi dorsal stripe didn't render."
- - bugfix: "Tajaran ears are no longer in their hair sprites, but on their actual heads."
- - bugfix: "The adminbus body accessory now overrides the TAIL_OVERLAPPED flag and will now be rendered correctly on a body regardless of species bodyflags."
- - bugfix: "Changing a person's species via CMA will no longer result in a mob with all the same cosmetic attributes as the old species."
- - bugfix: "Dressers now have species fitting checks for undergarments. Drask are now able to wear undershirts and underwear like they were originally meant to."
- - rscadd: "Adds some head markings for Tajara and Vulpkanin."
- - rscadd: "Adds body marking(s) for Tajara, Vulpkanin, Unathi and Drask."
- - rscadd: "Adds tail markings for Vox and Vulpkanin."
- - rscadd: "Adds 5 Tajaran hairstyles."
- - rscadd: "Adds a tweaked version of an existing Vox hairstyle. Shouldn't clip with certain jackets as much."
- - rscadd: "Adds a hairstyle for Humans, Unathi and Vulpkanin."
- - rscadd: "Adds a facial hairstyle for Vulpkanin."
- - rscadd: "Adds secondary hair (head and facial) themes. Skrell can now colour their tentacle cloths independently, the beads in the Tajaran/Hippie braid hairstyles can be coloured and the same with the webbing in Unathi frills. Can be changed at nanomirrors, via morph and CMA."
- - rscadd: "Adds alternate heads. Unathi can now choose a head with a sharp snout. Can be changed via morph and CMA."
- - rscadd: "Helper procs to convert a hex colour into either R, G, or B."
- - rscadd: "Markings, body accessories, head accessories, alt heads and their colours (if they have colours) can now be randomized at the character preferences screen."
- - rscadd: "Adds a system that attempts to fit mobs with alternate heads with appropriate mask sprites. The sprites just need to be suffixed with the alt_head suffix in sprite_accessories.dm."
- - imageadd: "Adds mask sprites tweaked to fit the new Unathi alternate head to go along with the new alt. head mask fitting system."