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Job system should be working now. I had a '==' where a '&' should have been that would cause it to only work when you had one job of the same level and department selected.
The loyalty implant box now spawn in the HoS' locker and not in nullspace. Gave the HoS' locker a secbelt. The revolver now use the proper bullet. Robotics spawn with their labcoat/toolbox. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2346 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -6,16 +6,16 @@
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New()
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..()
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sleep(2)
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new /obj/item/clothing/suit/captunic( src )
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new /obj/item/clothing/head/helmet/cap( src )
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new /obj/item/clothing/under/rank/captain( src )
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new /obj/item/clothing/suit/armor/vest( src )
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new /obj/item/clothing/gloves/captain( src )
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new /obj/item/clothing/head/helmet/swat( src )
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new /obj/item/clothing/shoes/brown( src )
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new /obj/item/device/radio/headset/heads/captain( src )
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new /obj/item/clothing/suit/captunic(src)
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new /obj/item/clothing/head/helmet/cap(src)
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new /obj/item/clothing/under/rank/captain(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/gloves/captain(src)
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new /obj/item/clothing/head/helmet/swat(src)
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/device/radio/headset/heads/captain(src)
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new /obj/item/weapon/reagent_containers/food/drinks/flask(src)
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new /obj/item/weapon/gun/energy/gun( src )
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new /obj/item/weapon/gun/energy/gun(src)
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return
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@@ -55,12 +55,13 @@
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new /obj/item/clothing/head/helmet(src)
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new /obj/item/device/radio/headset/heads/hos(src)
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new /obj/item/weapon/shield/riot(src)
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new /obj/item/weapon/storage/lockbox/loyalty(src)
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new /obj/item/weapon/storage/flashbang_kit(src)
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new /obj/item/weapon/storage/belt/security(src)
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new /obj/item/weapon/melee/baton(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/device/flash(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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new /obj/item/weapon/storage/flashbang_kit(src)
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new /obj/item/weapon/storage/lockbox/loyalty()
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new /obj/item/weapon/melee/baton(src)
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return
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@@ -77,8 +78,8 @@
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/head/helmet/warden(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/weapon/storage/belt/security(src)
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new /obj/item/weapon/storage/flashbang_kit(src)
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new /obj/item/weapon/storage/belt/security(src)
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new /obj/item/weapon/melee/baton(src)
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new /obj/item/weapon/gun/energy/taser(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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@@ -98,7 +98,7 @@
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if("revolver_ammo")
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if (uses >= 2)
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uses -= 2
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new /obj/item/ammo_magazine(get_turf(hostpda))
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new /obj/item/ammo_magazine/a357(get_turf(hostpda))
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if("suffocation_revolver_ammo")
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if (uses >= 3)
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uses -= 3
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@@ -84,7 +84,7 @@ Deathnettle
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user.take_organ_damage(0,force)
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/obj/item/weapon/grown/nettle/afterattack(atom/A as mob|obj, mob/user as mob)
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if (force > 0)
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if(force > 0)
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force -= rand(1,(force/3)+1) // When you whack someone with it, leaves fall off
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else
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usr << "All the leaves have fallen off the nettle from violent whacking."
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@@ -92,7 +92,7 @@ SYNDICATE UPLINK
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if("revolver_ammo")
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if (src.uses >= 2)
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src.uses -= 2
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new /obj/item/ammo_magazine(get_turf(src))
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new /obj/item/ammo_magazine/a357(get_turf(src))
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if("suffocation_revolver_ammo")
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if (uses >= 3)
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uses -= 3
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@@ -280,7 +280,7 @@
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if ("guns")
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new /obj/item/weapon/gun/projectile(src)
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new /obj/item/ammo_magazine(src)
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new /obj/item/ammo_magazine/a357(src)
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new /obj/item/weapon/card/emag(src)
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new /obj/item/weapon/plastique(src)
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return
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