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for-the-strength-from-which-he-gives-is-unerring
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@@ -179,13 +179,14 @@ var/const/GRAV_NEEDS_WRENCH = 3
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// Fixing the gravity generator.
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/obj/machinery/gravity_generator/main/attackby(obj/item/I as obj, mob/user as mob, params)
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var/old_broken_state = broken_state
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switch(broken_state)
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if(GRAV_NEEDS_SCREWDRIVER)
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if(istype(I, /obj/item/screwdriver))
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to_chat(user, "<span class='notice'>You secure the screws of the framework.</span>")
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playsound(src.loc, I.usesound, 50, 1)
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broken_state++
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update_icon()
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return
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if(GRAV_NEEDS_WELDING)
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if(istype(I, /obj/item/weldingtool))
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var/obj/item/weldingtool/WT = I
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@@ -193,6 +194,8 @@ var/const/GRAV_NEEDS_WRENCH = 3
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to_chat(user, "<span class='notice'>You mend the damaged framework.</span>")
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playsound(src.loc, WT.usesound, 50, 1)
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broken_state++
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update_icon()
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return
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if(GRAV_NEEDS_PLASTEEL)
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if(istype(I, /obj/item/stack/sheet/plasteel))
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var/obj/item/stack/sheet/plasteel/PS = I
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@@ -201,17 +204,17 @@ var/const/GRAV_NEEDS_WRENCH = 3
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to_chat(user, "<span class='notice'>You add the plating to the framework.</span>")
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playsound(src.loc, PS.usesound, 75, 1)
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broken_state++
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update_icon()
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else
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to_chat(user, "<span class='notice'>You need 10 sheets of plasteel.</span>")
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return
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if(GRAV_NEEDS_WRENCH)
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if(istype(I, /obj/item/wrench))
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to_chat(user, "<span class='notice'>You secure the plating to the framework.</span>")
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playsound(src.loc, I.usesound, 75, 1)
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set_fix()
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else
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..()
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if(old_broken_state != broken_state)
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update_icon()
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return
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return ..()
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/obj/machinery/gravity_generator/main/attack_hand(mob/user as mob)
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if(!..())
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