From 67df1bf5ff6ed80801556e8d12bbecd89909b835 Mon Sep 17 00:00:00 2001 From: mochi Date: Tue, 11 Aug 2020 17:22:27 +0200 Subject: [PATCH] Add FLOOR_OVERLAY_PLANE (and use that for wetness) --- code/__DEFINES/layers.dm | 1 + code/game/turfs/simulated.dm | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/code/__DEFINES/layers.dm b/code/__DEFINES/layers.dm index ed4cb0d5940..ee1cd3fa762 100644 --- a/code/__DEFINES/layers.dm +++ b/code/__DEFINES/layers.dm @@ -7,6 +7,7 @@ #define PLANE_SPACE_PARALLAX -90 #define FLOOR_PLANE -2 +#define FLOOR_OVERLAY_PLANE -1.5 #define GAME_PLANE -1 #define BLACKNESS_PLANE 0 //To keep from conflicts with SEE_BLACKNESS internals diff --git a/code/game/turfs/simulated.dm b/code/game/turfs/simulated.dm index a19a00df160..def0142a481 100644 --- a/code/game/turfs/simulated.dm +++ b/code/game/turfs/simulated.dm @@ -53,7 +53,7 @@ wet_overlay = image('icons/effects/water.dmi', src, "ice_floor") else wet_overlay = image('icons/effects/water.dmi', src, "wet_static") - wet_overlay.plane = MID_TURF_LAYER + wet_overlay.plane = FLOOR_OVERLAY_PLANE overlays += wet_overlay if(time == INFINITY) return