mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
CHANGELOG UPDATED
- Opaque windows (tinted and frosted) now look darker - Added a trashcart object (trash bin, behaves like a crate) - Added several recolored spacecash items. Some spawn in the vault. - Added a new type of cigar. - Applied the owl costume fixes by DabirA. They look strange when used with a backpack tho. - Overalls now work for all directions - Added thermal monocle object (thermoncle) - Removed the swat_suit (which was broken) and all it's references (from human.dm) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1261 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -226,6 +226,7 @@
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if (prob(20))
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d = d / 2
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d = d / 4
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/*
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else
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if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
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if (prob(90))
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@@ -236,7 +237,7 @@
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show_message("\red Your armor only softens the blow!", 4)
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if (prob(60))
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d = d / 2
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d = d / 5
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d = d / 5*/
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if (istype(src.r_hand, /obj/item/weapon/shield/riot))
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if (prob(90))
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show_message("\red Your shield absorbs the blow!", 4)
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@@ -273,11 +274,11 @@
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if (prob(5))
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show_message("\red Your armor absorbs the hit!", 4)
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return
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else
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/*else
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if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
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if (prob(70))
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show_message("\red Your armor absorbs the hit!", 4)
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return
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return*/
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if (prob(75) && src.stunned <= 10)
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src.stunned = 10
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else
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@@ -303,7 +304,7 @@
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if (prob(20))
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d = d / 2
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d = d / 2
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else
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/*else
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if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
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if (prob(70))
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show_message("\red Your armor absorbs the blow!", 4)
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@@ -313,7 +314,7 @@
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show_message("\red Your armor only softens the blow!", 4)
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if (prob(60))
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d = d / 2
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d = d / 2
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d = d / 2*/
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if (!src.eye_blurry) src.eye_blurry = 4 //This stuff makes no sense but lasers need a buff.
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if (prob(25)) src.stunned++
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@@ -339,7 +340,7 @@
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if (prob(20))
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d = d / 2
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d = d / 2
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else
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/*else
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if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
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if (prob(50))
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show_message("\red Your armor absorbs the blow!", 4)
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@@ -349,7 +350,7 @@
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show_message("\red Your armor only softens the blow!", 4)
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if (prob(50))
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d = d / 2
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d = d / 2
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d = d / 2*/
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if (src.stat != 2)
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var/organ = src.organs[ran_zone("chest")]
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if (istype(organ, /datum/organ/external))
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@@ -377,7 +378,7 @@
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if (prob(20))
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d = d / 2
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d = d / 4
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else
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/*else
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if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
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if (prob(90))
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show_message("\red Your armor absorbs the blow!", 4)
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@@ -387,7 +388,7 @@
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show_message("\red Your armor only softens the blow!", 4)
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if (prob(60))
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d = d / 2
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d = d / 5
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d = d / 5*/
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if (istype(src.r_hand, /obj/item/weapon/shield/riot))
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if (prob(90))
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show_message("\red Your shield absorbs the blow!", 4)
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@@ -1381,11 +1382,11 @@
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red <B>[M.name] has attempted to bite []!</B>", src), 1)
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return
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else if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
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/*else if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
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if (prob(25))
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red <B>[M.name] has attempted to bite []!</B>", src), 1)
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return
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return*/
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else
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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@@ -1437,11 +1438,11 @@
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red <B>[M.name] has attempted to bite []!</B>", src), 1)
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return
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else if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
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/*else if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
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if (prob(25))
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red <B>[M.name] has attempted to bite []!</B>", src), 1)
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return
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return*/
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else
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
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