CHANGELOG UPDATED

- Opaque windows (tinted and frosted) now look darker
- Added a trashcart object (trash bin, behaves like a crate)
- Added several recolored spacecash items. Some spawn in the vault.
- Added a new type of cigar.
- Applied the owl costume fixes by DabirA. They look strange when used with a backpack tho.
- Overalls now work for all directions
- Added thermal monocle object (thermoncle)
- Removed the swat_suit (which was broken) and all it's references (from human.dm)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1261 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2011-03-24 06:23:59 +00:00
parent 5637a3a4cf
commit 67e0554d34
24 changed files with 68 additions and 29 deletions
+14 -13
View File
@@ -226,6 +226,7 @@
if (prob(20))
d = d / 2
d = d / 4
/*
else
if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
if (prob(90))
@@ -236,7 +237,7 @@
show_message("\red Your armor only softens the blow!", 4)
if (prob(60))
d = d / 2
d = d / 5
d = d / 5*/
if (istype(src.r_hand, /obj/item/weapon/shield/riot))
if (prob(90))
show_message("\red Your shield absorbs the blow!", 4)
@@ -273,11 +274,11 @@
if (prob(5))
show_message("\red Your armor absorbs the hit!", 4)
return
else
/*else
if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
if (prob(70))
show_message("\red Your armor absorbs the hit!", 4)
return
return*/
if (prob(75) && src.stunned <= 10)
src.stunned = 10
else
@@ -303,7 +304,7 @@
if (prob(20))
d = d / 2
d = d / 2
else
/*else
if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
if (prob(70))
show_message("\red Your armor absorbs the blow!", 4)
@@ -313,7 +314,7 @@
show_message("\red Your armor only softens the blow!", 4)
if (prob(60))
d = d / 2
d = d / 2
d = d / 2*/
if (!src.eye_blurry) src.eye_blurry = 4 //This stuff makes no sense but lasers need a buff.
if (prob(25)) src.stunned++
@@ -339,7 +340,7 @@
if (prob(20))
d = d / 2
d = d / 2
else
/*else
if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
if (prob(50))
show_message("\red Your armor absorbs the blow!", 4)
@@ -349,7 +350,7 @@
show_message("\red Your armor only softens the blow!", 4)
if (prob(50))
d = d / 2
d = d / 2
d = d / 2*/
if (src.stat != 2)
var/organ = src.organs[ran_zone("chest")]
if (istype(organ, /datum/organ/external))
@@ -377,7 +378,7 @@
if (prob(20))
d = d / 2
d = d / 4
else
/*else
if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
if (prob(90))
show_message("\red Your armor absorbs the blow!", 4)
@@ -387,7 +388,7 @@
show_message("\red Your armor only softens the blow!", 4)
if (prob(60))
d = d / 2
d = d / 5
d = d / 5*/
if (istype(src.r_hand, /obj/item/weapon/shield/riot))
if (prob(90))
show_message("\red Your shield absorbs the blow!", 4)
@@ -1381,11 +1382,11 @@
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[M.name] has attempted to bite []!</B>", src), 1)
return
else if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
/*else if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
if (prob(25))
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[M.name] has attempted to bite []!</B>", src), 1)
return
return*/
else
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
@@ -1437,11 +1438,11 @@
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[M.name] has attempted to bite []!</B>", src), 1)
return
else if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
/*else if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
if (prob(25))
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[M.name] has attempted to bite []!</B>", src), 1)
return
return*/
else
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)