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-tg- Life() refactors
This commit does a *lot* Main points of shit changed: - Breathing for carbons is now partially handled at a carbon/Life() level; Humans still use their species bullshit and all. - Most shit has been pushed up the chain to living/Life(). - Simple_animals no longer use the fucking stupid Die() proc, they use death() like a consistant fucker. - Human vision is now handled via species. - Lots and lots of robot copypasta cleaned - AI is still a terrifying mess, not even -tg- touches it I have tested this, and everything I thought to test worked: - Aliens breathing - Humans breathing - Human vision - Robot HUD - human HUD - Simple animals automatic systems - Simple animals dying properly - Robot goggles working
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@@ -101,11 +101,11 @@
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inserted_id = I
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interact(user)
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return
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if(default_deconstruction_screwdriver(user, "ore_redemption-open", "ore_redemption", W))
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updateUsrDialog()
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return
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if(exchange_parts(user, W))
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return
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@@ -589,7 +589,7 @@
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sterile = 1
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tint = 3 //Makes it feel more authentic when it latches on
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/obj/item/clothing/mask/facehugger/toy/Die()
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/obj/item/clothing/mask/facehugger/toy/death()
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return
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@@ -656,7 +656,7 @@
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return
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..()
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/mob/living/simple_animal/hostile/mining_drone/Die()
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/mob/living/simple_animal/hostile/mining_drone/death()
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..()
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visible_message("<span class='danger'>[src] is destroyed!</span>")
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new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc)
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