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-tg- Life() refactors
This commit does a *lot* Main points of shit changed: - Breathing for carbons is now partially handled at a carbon/Life() level; Humans still use their species bullshit and all. - Most shit has been pushed up the chain to living/Life(). - Simple_animals no longer use the fucking stupid Die() proc, they use death() like a consistant fucker. - Human vision is now handled via species. - Lots and lots of robot copypasta cleaned - AI is still a terrifying mess, not even -tg- touches it I have tested this, and everything I thought to test worked: - Aliens breathing - Humans breathing - Human vision - Robot HUD - human HUD - Simple animals automatic systems - Simple animals dying properly - Robot goggles working
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@@ -1401,6 +1401,14 @@ mob/proc/yank_out_object()
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location.add_poop_floor()
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playsound(location, 'sound/effects/splat.ogg', 50, 1)
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/mob/proc/adjustEarDamage()
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return
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/mob/proc/setEarDamage()
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return
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/mob/proc/AddSpell(var/obj/effect/proc_holder/spell/spell)
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spell_list += spell
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if(!spell.action)
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