From 7b581a81501d44ba7eaf64dd12525d89b06c78bf Mon Sep 17 00:00:00 2001 From: FalseIncarnate Date: Mon, 11 Jan 2016 01:47:18 -0500 Subject: [PATCH] Revolver Fixes Fixes the revolver being named "revolver" instead of ".38 Mars Special" (was an issue even before #2722, but no one besides Fox seemed to realize that due to the way the code was) Fixes revolvers not actually getting the Spin verb to spin the chambers as advertised in #2722 - verb and proc are similar, yet different. --- code/modules/projectiles/guns/projectile/revolver.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index cee7f1e95b3..7f0f4a8d6f2 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -64,7 +64,7 @@ ..(user) user << "[get_ammo(0,0)] of those are live rounds." -/obj/item/weapon/gun/projectile/revolver/proc/Spin() +/obj/item/weapon/gun/projectile/revolver/verb/Spin() set name = "Spin cylinder" set desc = "Fun when you're bored out of your skull." set category = "Object" @@ -85,7 +85,7 @@ /obj/item/weapon/gun/projectile/revolver/detective desc = "A cheap Martian knock-off of a classic law enforcement firearm. Uses .38-special rounds." - name = "revolver" + name = "\improper .38 Mars Special" icon_state = "detective" origin_tech = "combat=2;materials=2" mag_type = "/obj/item/ammo_box/magazine/internal/cylinder/rev38"