Update soap.dm (#31718)

This commit is contained in:
CRUNCH
2026-03-23 05:41:22 +00:00
committed by GitHub
parent 2db68edb2e
commit 6802e164a2
+61 -44
View File
@@ -10,25 +10,49 @@
throw_speed = 4
throw_range = 20
discrete = 1
var/cleanspeed = 50 //slower than mop
var/times_eaten = 0 //How many times a Drask has chewed on this bar of soap
var/max_bites = 30 //The maximum amount of bites before the soap is depleted
new_attack_chain = TRUE
/// Time taken to clean something.
var/cleanspeed = 5 SECONDS
/// How many times a Drask has chewed on this bar of soap.
var/times_eaten = 0
/// The maximum amount of bites before the soap is depleted.
var/max_bites = 30
/obj/item/soap/Initialize(mapload)
. = ..()
AddComponent(/datum/component/slippery, src, 8 SECONDS, 100, 0, FALSE)
/obj/item/soap/afterattack__legacy__attackchain(atom/target, mob/user, proximity)
if(!proximity)
return
if(user.zone_selected == "mouth" && ishuman(target)) // cleaning out someone's mouth is a different act
return
if(target == user && user.a_intent == INTENT_GRAB && ishuman(target))
var/mob/living/carbon/human/muncher = user
if(muncher && isdrask(muncher))
eat_soap(muncher)
return
/obj/item/soap/interact_with_atom(atom/target, mob/living/user, list/modifiers)
if(!ismob(target))
target.cleaning_act(user, src, cleanspeed)
return ITEM_INTERACT_COMPLETE
if(!ishuman(target) || user.zone_selected != BODY_ZONE_PRECISE_MOUTH)
return ..() // Cleaning mobs is done on attack() so they get visibly bonked by the soap.
// Mmm, delicious soap!
if(isdrask(target) && user == target && user.a_intent == INTENT_GRAB)
var/mob/living/carbon/human/muncher = target
eat_soap(muncher)
user.changeNext_move(CLICK_CD_MELEE)
return ITEM_INTERACT_COMPLETE
user.visible_message(
SPAN_WARNING("[user] starts washing [target == user ? "[target.p_their()] own" : "[target]'s"] mouth out with [src]!"),
SPAN_NOTICE("You start washing [target == user ? "your own" : "[target]'s"] mouth out with [src]!")
)
if(do_after(user, cleanspeed, target = target))
user.visible_message(
SPAN_WARNING("[user] washes [target == user ? "[target.p_their()] own" : "[target]'s"] mouth out with [src]!"),
SPAN_WARNING("You wash [target == user ? "your own" : "[target]'s"] mouth out with [src]!")
)
target.reagents.add_reagent("soapreagent", 6)
return ITEM_INTERACT_COMPLETE
/obj/item/soap/attack(mob/living/target, mob/living/user, params)
..()
target.cleaning_act(user, src, cleanspeed)
return FINISH_ATTACK
/obj/item/soap/add_blood(list/blood_dna, b_color)
return
@@ -57,15 +81,6 @@
else
. += SPAN_NOTICE("[src] has been eaten down to a sliver!")
/obj/item/soap/attack__legacy__attackchain(mob/target as mob, mob/user as mob)
if(target && user && ishuman(target) && ishuman(user) && !target.stat && !user.stat && user.zone_selected == "mouth")
user.visible_message(SPAN_WARNING("[user] starts washing [target]'s mouth out with [name]!"))
if(do_after(user, cleanspeed, target = target))
user.visible_message(SPAN_WARNING("[user] washes [target]'s mouth out with [name]!"))
target.reagents.add_reagent("soapreagent", 6)
return
..()
/obj/item/soap/can_clean()
return TRUE
@@ -76,37 +91,39 @@
/obj/item/soap/homemade
desc = "A homemade bar of soap. Smells of... well...."
icon_state = "soaphome"
cleanspeed = 45 // a little faster to reward chemists for going to the effort
cleanspeed = 4.5 SECONDS // A little faster to reward chemists for going to the effort.
/obj/item/soap/ducttape
desc = "A homemade bar of soap. It seems to be gibs and tape..Will this clean anything?"
icon_state = "soapgibs"
/obj/item/soap/ducttape/afterattack__legacy__attackchain(atom/target, mob/user as mob, proximity)
if(!proximity) return
/obj/item/soap/ducttape/interact_with_atom(atom/target, mob/living/user, list/modifiers)
if(user.client && (target in user.client.screen))
to_chat(user, SPAN_NOTICE("You need to take that [target.name] off before 'cleaning' it."))
else
user.visible_message(SPAN_WARNING("[user] begins to smear [src] on \the [target.name]."))
if(do_after(user, cleanspeed, target = target))
to_chat(user, SPAN_NOTICE("You 'clean' \the [target.name]."))
if(issimulatedturf(target))
new /obj/effect/decal/cleanable/blood/gibs/cleangibs(target)
else if(iscarbon(target))
for(var/obj/item/carried_item in target.contents)
if(!istype(carried_item, /obj/item/bio_chip))//If it's not an implant.
carried_item.add_mob_blood(target)//Oh yes, there will be blood...
var/mob/living/carbon/human/H = target
H.make_bloody_hands(H.get_blood_dna_list(), H.get_blood_color(), 0)
H.bloody_body(target)
to_chat(user, SPAN_NOTICE("You need to take [target] off before 'cleaning' it."))
return ITEM_INTERACT_COMPLETE
return
user.visible_message(SPAN_WARNING("[user] begins to smear [src] on [target]."))
if(!do_after(user, cleanspeed, target = target))
return ITEM_INTERACT_COMPLETE
to_chat(user, SPAN_NOTICE("You 'clean' [target]."))
if(issimulatedturf(target))
new /obj/effect/decal/cleanable/blood/gibs/cleangibs(target)
return ITEM_INTERACT_COMPLETE
if(iscarbon(target))
for(var/obj/item/carried_item in target.contents)
if(!istype(carried_item, /obj/item/bio_chip)) // If it's not an implant.
carried_item.add_mob_blood(target) // Oh yes, there will be blood...
var/mob/living/carbon/human/H = target
H.make_bloody_hands(H.get_blood_dna_list(), H.get_blood_color(), 0)
H.bloody_body(target)
return ITEM_INTERACT_COMPLETE
/obj/item/soap/deluxe
desc = "A luxury bar of soap. Smells of honey."
icon_state = "soapdeluxe"
cleanspeed = 40 //slightly better because deluxe -- captain gets one of these
cleanspeed = 4 SECONDS // Slightly better because deluxe -- captain gets one of these.
/obj/item/soap/deluxe/laundry
name = "laundry soap"
@@ -116,10 +133,10 @@
/obj/item/soap/syndie
desc = "An untrustworthy bar of soap made of strong chemical agents that dissolve blood faster."
icon_state = "soapsyndie"
cleanspeed = 10 //much faster than mop so it is useful for traitors who want to clean crime scenes
cleanspeed = 1 SECONDS // Much faster than mop so it is useful for traitors who want to clean crime scenes
/obj/item/soap/ds
desc = "A very intimidating, jet-black bar of soap with a skull embossed on the top. Whatever this thing is made of, it can clean any mess in the blink of an eye."
icon_state = "soapds"
cleanspeed = 5
cleanspeed = 0.5 SECONDS